tag:blogger.com,1999:blog-29034675724418047982024-03-14T02:51:00.918-04:00Frostgrave FilesPopehttp://www.blogger.com/profile/03012390006791681386noreply@blogger.comBlogger12125tag:blogger.com,1999:blog-2903467572441804798.post-56548875064859194882015-10-21T17:17:00.002-04:002015-10-21T17:17:53.568-04:00The D6 Generation Reviewed Frostgrave<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHdFn7yQ8EZZxPe7TZ0_vgSAWnfTVoK11dz1gx89AC_OCkdQv3bcgzgYWZzKbddwo-VHaNHeKeWbXMSAnQpBvTbmh2kEmxGYvDYykBs1AAHjHT6C1ZQ-95MJsONhJMjiptTZMMWXmlHfU/s1600/D6.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="190" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHdFn7yQ8EZZxPe7TZ0_vgSAWnfTVoK11dz1gx89AC_OCkdQv3bcgzgYWZzKbddwo-VHaNHeKeWbXMSAnQpBvTbmh2kEmxGYvDYykBs1AAHjHT6C1ZQ-95MJsONhJMjiptTZMMWXmlHfU/s200/D6.png" width="200" /></a>First of all, if you don't listen to The D6 Generation, you are missing out. Russ and Craig are two of the most entertaining hosts of any podcasts out there. The shows are fun, well-structured and always have interesting topics. Speaking of topics on the show, the most recent one had a long and well-thought-through review of Frostgrave. Check it out:<br />
<br />
<a href="http://www.thed6generation.com//d6g-ep-175-travel-games-frostgrave-detailed-review">The D6 Generation Episode 175: Travel Games & Frostgrave Detailed Review</a><br />
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<br />Popehttp://www.blogger.com/profile/03012390006791681386noreply@blogger.com0tag:blogger.com,1999:blog-2903467572441804798.post-43419044311047315342015-10-18T10:06:00.000-04:002015-10-18T10:06:50.398-04:00Ptolemina, High Priestess of Aridais, the Forbidden City (Game 2)<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgehGMxsLVo8m_PNxTkZU8oc01Tc0d3J9akiGqaCVYmWxzHG91ychM6EoxVLpH0sIqUh8OKO4an8K4P_gOXdK5KLDMthoO4ejaxwt7aMRgwp2pUxRbgJsbQVlVLMfy1xecgFvmisjIKfRQ/s1600/d4.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgehGMxsLVo8m_PNxTkZU8oc01Tc0d3J9akiGqaCVYmWxzHG91ychM6EoxVLpH0sIqUh8OKO4an8K4P_gOXdK5KLDMthoO4ejaxwt7aMRgwp2pUxRbgJsbQVlVLMfy1xecgFvmisjIKfRQ/s320/d4.jpg" width="320" /></a></div>
This was game two for Ptolemenia's Band. I was pretty excited to see her make it to the table again. A second game means more progress and hopefully a continuing for our multi-part endeavor that is trying out Frostgrave.<br />
<br />
My party was the same as last time, with one addition, another thug.<br />
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<div style="background-color: white; color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; line-height: 18.48px;">
<b><u><span style="font-size: medium;">The Necromancer's Troupe:</span></u></b></div>
<table border="1" cellpadding="0" cellspacing="0" dir="ltr" style="background-color: white; border-collapse: collapse; border: 1px solid rgb(204, 204, 204); color: #222222; font-family: arial, sans, sans-serif; font-size: 13px; table-layout: fixed;"><colgroup><col width="125"></col></colgroup><tbody>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Necromancer"]" style="border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom; word-wrap: break-word;">Necromancer w/ Staff<br /><b>Ptolemina, <i>High Priestess of Aridais, the Forbidden City</i></b></td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Apprentice w/ Staff"]" style="border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom; word-wrap: break-word;">Apprentice w/ Staff<br /><b>Renyard Strake,<i>ex-Friar and Acolyte of the High Priestess of </i></b><b><i>Aridais, </i></b><b><i>the Forbidden City</i></b></td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Theif"]" style="background-color: #f3f3f3; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom; word-wrap: break-word;">Thief<br /><b>Lady A</b></td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Thug"]" style="border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom; word-wrap: break-word;">Thug<br /><b>Thug Underboss, Big Tom</b></td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Thug"]" style="border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom; word-wrap: break-word;">Thug<br /><b>Thug, Kay Az</b><br /><br />Thug<br /><b>Thug, Kaz Ay</b></td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"War Hound"]" style="background-color: #f3f3f3; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom; word-wrap: break-word;">War Hound<br /><b>Dog</b></td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Crossbowman"]" style="border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom; word-wrap: break-word;">Crossbowman<br /><b>Seth</b></td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Apothecary"]" style="background-color: #f3f3f3; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom; word-wrap: break-word;">Apothecary<br /><b>Gorman the Wolf</b></td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Man-At-Arms"]" style="border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom; word-wrap: break-word;">Man-At-Arms<br /><b>Mr. Holt</b></td></tr>
</tbody></table>
<table border="1" cellpadding="0" cellspacing="0" dir="ltr" style="background-color: white; border-collapse: collapse; border: 1px solid rgb(204, 204, 204); color: #222222; font-family: arial, sans, sans-serif; font-size: 13px; table-layout: fixed;"><colgroup><col width="125"></col></colgroup><tbody>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Spell"]" style="background-color: yellow; border: 1px solid rgb(0, 0, 0); padding: 2px 3px; vertical-align: bottom; word-wrap: break-word;">Spells</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Bone Dart"]" style="border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom; word-wrap: break-word;">Bone Dart</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Raise Zombie"]" style="border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom; word-wrap: break-word;">Raise Zombie</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Steal Health"]" style="border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom; word-wrap: break-word;">Steal Health</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Animal Companion"]" style="border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom; word-wrap: break-word;">Animal Companion</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Fleet Feet"]" style="border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom; word-wrap: break-word;">Fleet Feet</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Leap"]" style="border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom; word-wrap: break-word;">Leap</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Push"]" style="border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom; word-wrap: break-word;">Push</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Teleport"]" style="border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom; word-wrap: break-word;">Teleport<br /></td></tr>
</tbody></table>
<br />I didn't have any new spells or magic items, due to my rolls last time. But I did advance a level, so I chose to have +1 Fight.<br /><br /><div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOFQjFxHH1lpjn9iZNWevbH39SXrUOIxrQ9Us4pvJXohwQQQVt45e7G7ClnLI77OFoZpL8wtUQ0tNbmrtFskgdt3paovMLoGg3rs2Tqb9TBWgrjBDQcn9TjuVGvZpKH5ctLJQVRIWrffU/s1600/d3.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOFQjFxHH1lpjn9iZNWevbH39SXrUOIxrQ9Us4pvJXohwQQQVt45e7G7ClnLI77OFoZpL8wtUQ0tNbmrtFskgdt3paovMLoGg3rs2Tqb9TBWgrjBDQcn9TjuVGvZpKH5ctLJQVRIWrffU/s320/d3.jpg" width="320" /></a></div>
So, first, we rolled up the scenario. "Genie in the Bottle" was to be it. We set up the table with some cool new terrain that Dan made, and some of our normal pieces that hang around the game store. I picked up a lot of trees to use, they made the board look fuller and worked quite well.<br />
We set up the treasure and did our initial rolls, and the game began.<br />
<br />
<br />
<b><u>Highlights</u></b>:<br />
<i><span style="font-size: x-small;">(As sadly I am writing this a week after the fact, the specifics of the game elude me.)</span></i><br />
<br />
<br />
<ul>
<li>My Warhound acquired a name. After rolling two natural 20s and taking out two of my opponent's war band in two consecutive rounds, he is now, "Badaz!"</li>
<li>Dan's group killed the Genie and found, and recovered the Genie bottle. This gave his wizard an instant 250 xp. Seems excessive to me, but thems the rules.</li>
<li>I think my opponent and I both were maneuvering better than in the previous games.</li>
<li>I kept my wizard and apprentice out of harm's way, unlike last game.</li>
</ul>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKOMIoMOPw4W8vdqSIBBZd1Gvrar86o6xInY74K378zwnDxbEgooDu7YHGUgpIYNnOHKPKTGbeCbWDTE3BNIO_3BhbtfIikxVJQKgoQivmSalfva6V6vCKBsiK-IYACftzw8p2PR2OQlc/s1600/d1.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKOMIoMOPw4W8vdqSIBBZd1Gvrar86o6xInY74K378zwnDxbEgooDu7YHGUgpIYNnOHKPKTGbeCbWDTE3BNIO_3BhbtfIikxVJQKgoQivmSalfva6V6vCKBsiK-IYACftzw8p2PR2OQlc/s320/d1.jpg" width="320" /></a></div>
<div>
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<div>
<b><u>Results:</u></b></div>
<div>
<ul>
<li>Ptolemina:</li>
<ul>
<li>I got a around 300 gold from the encounter.</li>
<li>Grimoire of Awareness</li>
<li>Grimoire of Wall</li>
<li>Dagger +1 Fight</li>
<li>1 Level</li>
<li>My thief was removed from the game, and is out for a game.</li>
</ul>
<li>My opponent:</li>
<ul>
<li>Some amount of gold (plus the amount for the bottle).</li>
<li>A magical two handed sword.</li>
<li>Robes of Arrow Turning</li>
<li>3 Levels</li>
<li>4 of my opponent's dudes were taken down during the game: 3 were fine, 1 out for a game.</li>
</ul>
</ul>
</div>
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJLBxc20L_UxroV5a6H7W-na8Q8fRRwbAvbWuuCKNoeIBTnzzWXduC6BUKJF5b1T0V7CgdQkf2bhyphenhyphenEFQotNNNhKVjPTNh8pokMHpN5-Y0VZC0L-ndI6XDaaOZOOlOUlXANSD5RbgNoDNY/s1600/d2.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJLBxc20L_UxroV5a6H7W-na8Q8fRRwbAvbWuuCKNoeIBTnzzWXduC6BUKJF5b1T0V7CgdQkf2bhyphenhyphenEFQotNNNhKVjPTNh8pokMHpN5-Y0VZC0L-ndI6XDaaOZOOlOUlXANSD5RbgNoDNY/s320/d2.jpg" width="320" /></a></div>
I do think that the fact that a wizard can gain 3 levels in a game is too much and extremely unrealistic. I am used to, and like, games where you can only advance one level per game (or session) - but again, thems the rules.<br />
<br />
I wish you could sell grimoires. I get the idea behind why you cannot, but it seems silly to me. I now have 3 grimoires that are not spells that I care about and cannot sell. So, useless treasure... ugh...<br />
<br />
Well, on to the next game...Popehttp://www.blogger.com/profile/03012390006791681386noreply@blogger.com3tag:blogger.com,1999:blog-2903467572441804798.post-16340894701500581592015-09-28T11:50:00.000-04:002015-09-28T11:53:19.613-04:00Ptolemina, High Priestess of Aridais, the Forbidden City (Game 1)<div style="text-align: left;">
We have begun a small Frostgrave campaign in our FLGS, <a href="https://www.facebook.com/battlegroundgames112">Battleground Games</a> (come out on Monday nights if you want to meet us or play a game). There are three of us that are for sure participating, though a number of other people have shown some interest and might join in as we move along. It would be nice to have at least four or five people.</div>
<div style="text-align: left;">
<br /></div>
<div style="text-align: left;">
We are playing random scenarios and just moving along in a linear fashion with our Mages. There has not been a definitive number of games decided on, and as a matter of fact, we have even said it is ok to drop your Mage in favor of just constructing a new Mage and war band. This makes it fun, easy, and no one feels bad if their wizard gets killed early on. Besides, I am sure we will start something more set in stone before someone reaches Level 10 or so, where it might start to matter some. </div>
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<div style="text-align: left;">
I really like the concept behind a number of the mages and schools of magic in Frostgrave. So, choosing one was not easy. But I decided since this is not our "for sure" campaign, that I would play something fun and maybe a bit off the normal path for me. I chose to do a Necromancer.</div>
<div style="text-align: left;">
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<div style="text-align: left;">
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<b><u><span style="font-size: large;">The Necromancer's Troupe:</span></u></b></div>
<table border="1" cellpadding="0" cellspacing="0" dir="ltr" style="border-collapse: collapse; border: 1px solid rgb(204, 204, 204); font-family: arial, sans, sans-serif; font-size: 13px; table-layout: fixed; text-align: left;"><colgroup><col width="125"></col></colgroup><tbody>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Necromancer"]" style="border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; font-size: 100%; padding: 2px 3px; vertical-align: bottom; word-wrap: break-word;">Necromancer w/ Staff<br />
<b>Ptolemina, <i>High Priestess of Aridais, the Forbidden City</i></b></td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Apprentice w/ Staff"]" style="background-color: white; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; font-size: 100%; padding: 2px 3px; vertical-align: bottom; word-wrap: break-word;">Apprentice w/ Staff<br />
<b>Renyard Strake, <i>ex-Friar and Acolyte of the High Priestess of </i></b><b><i>Aridais, </i></b><b style="font-size: 100%;"><i>the Forbidden City</i></b></td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Theif"]" style="background-color: #f3f3f3; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; font-size: 100%; padding: 2px 3px; vertical-align: bottom; word-wrap: break-word;">Thief<br />
<b>Lady A</b></td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Thug"]" style="border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; font-size: 100%; padding: 2px 3px; vertical-align: bottom; word-wrap: break-word;">Thug<br />
<b>Thug Underboss, Big Tom</b></td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Thug"]" style="border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; font-size: 100%; padding: 2px 3px; vertical-align: bottom; word-wrap: break-word;">Thug<br />
<b>Thug, Kay Az</b></td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"War Hound"]" style="background-color: #f3f3f3; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; font-size: 100%; padding: 2px 3px; vertical-align: bottom; word-wrap: break-word;">War Hound<br />
<b>Dog</b></td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Crossbowman"]" style="border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; font-size: 100%; padding: 2px 3px; vertical-align: bottom; word-wrap: break-word;">Crossbowman<br />
<b>Seth</b></td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Apothecary"]" style="background-color: #f3f3f3; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom; word-wrap: break-word;">Apothecary<br />
<b>Gorman the Wolf</b></td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Man-At-Arms"]" style="border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom; word-wrap: break-word;">Man-At-Arms<br />
<b>Mr. Holt</b></td></tr>
</tbody></table>
<table border="1" cellpadding="0" cellspacing="0" dir="ltr" style="border-collapse: collapse; border: 1px solid rgb(204, 204, 204); font-family: arial, sans, sans-serif; font-size: 13px; table-layout: fixed; text-align: left;"><colgroup><col width="125"></col></colgroup><tbody>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Spell"]" style="background-color: yellow; border: 1px solid rgb(0, 0, 0); padding: 2px 3px; vertical-align: bottom; word-wrap: break-word;">Spells</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Bone Dart"]" style="border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom; word-wrap: break-word;">Bone Dart</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Raise Zombie"]" style="border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom; word-wrap: break-word;">Raise Zombie</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Steal Health"]" style="border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom; word-wrap: break-word;">Steal Health</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Animal Companion"]" style="border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom; word-wrap: break-word;">Animal Companion</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Fleet Feet"]" style="border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom; word-wrap: break-word;">Fleet Feet</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Leap"]" style="border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom; word-wrap: break-word;">Leap</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Push"]" style="border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom; word-wrap: break-word;">Push</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Teleport"]" style="border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom; word-wrap: break-word;">Teleport</td></tr>
</tbody></table>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBy8ql6T0f8zp71TUpeFkdBKuvmKSrflUG3fy_HNr92pXNOqGXlEgFkz4Yx2NeoxpyNBII28fyKqAskG6M7wfOdsQKvYPptv7bsJtQ3q65IaiE5qwollFdz5e3eajNXYSzHShuapJJu3E/s1600/12001058_10153018480816415_3158768909479794922_o.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="223" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBy8ql6T0f8zp71TUpeFkdBKuvmKSrflUG3fy_HNr92pXNOqGXlEgFkz4Yx2NeoxpyNBII28fyKqAskG6M7wfOdsQKvYPptv7bsJtQ3q65IaiE5qwollFdz5e3eajNXYSzHShuapJJu3E/s400/12001058_10153018480816415_3158768909479794922_o.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="background-color: white; color: #141823; font-family: helvetica, arial, sans-serif; font-size: 13px; line-height: 18px; text-align: left;">Back Row Left to Right: Thug, Thief</span><br />
<span style="background-color: white; color: #141823; font-family: helvetica, arial, sans-serif; font-size: 13px; line-height: 18px; text-align: left;">Middle Row Left to Right: Crossbowman, Man-At-Arms, Apprentice, Thug, Apothecary</span><br />
<span style="background-color: white; color: #141823; font-family: helvetica, arial, sans-serif; font-size: 13px; line-height: 18px; text-align: left;">Front Row Left to Right: Wizard, War Hound</span></td></tr>
</tbody></table>
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<b><u>Date Played</u></b>: 9/21/2015</div>
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<b><u><br /></u></b>
<b><u>Scenario</u>: </b>The Living Museum </div>
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<b><u>Opponent</u>: </b>Enchanter War Band of Dan</div>
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<span style="font-family: inherit;"><b><u>Highlights:</u></b></span></div>
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<span style="font-family: inherit; font-size: x-small;"><i>We ended the game after about 4 rounds and about one hour and a half as I had to head home. We hope that our game play gets a little faster as time goes on.</i></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvGClXIEZ-d3F330rQjXFXbSqt3HqUtVuqHCDiHAIpJEZTkFObqTrz3VGXjTdKNRQe4cvaSb8bKrXXeTi4C4q2yGs1lPWZB-ovoitsb8UlraKifexCgHoQabd-zqvDRreTTO7AVeOlSrs/s1600/11058107_10153018480811415_6918970011988645809_o.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><span style="font-family: inherit;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvGClXIEZ-d3F330rQjXFXbSqt3HqUtVuqHCDiHAIpJEZTkFObqTrz3VGXjTdKNRQe4cvaSb8bKrXXeTi4C4q2yGs1lPWZB-ovoitsb8UlraKifexCgHoQabd-zqvDRreTTO7AVeOlSrs/s320/11058107_10153018480811415_6918970011988645809_o.jpg" width="320" /></span></a></div>
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<ul>
<li><span style="font-family: inherit;">Four of the Six Statues came alive. One of them ended up killing Dan's archer who was carrying a treasure - DOH! </span></li>
<li><span style="font-family: inherit;">I took out two of Dan's dudes. I believe one was with a Bone Dart and one was with a Crossbow bolt.</span></li>
<li><span style="font-family: inherit;">Ptolemina took a crossbow bolt to the throat and came within 2 points of being taken out of action in one shot!</span></li>
<li><span style="font-family: inherit;">My guys rushed the treasures and strangely avoided being hurt very much at all, despite being completely exposed. </span></li>
<li><span style="font-family: inherit;">Dan ended up with 1 treasure, that netted him like 3 potions and a ton of gold. </span></li>
<li><span style="font-family: inherit;">I ended up with 2 treasure, giving me a <span style="background-color: white; line-height: 13px; white-space: pre-wrap;">Fast Act Grimiore and 140 gold.</span></span></li>
<li><span style="font-family: inherit;"><span style="background-color: white; line-height: 13px; white-space: pre-wrap;">I made just enough XP to go up a level.</span></span></li>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgEUI-AZYH_T0n92BJJ7wGgV_kOOl85E_COGOug3AFJwDONcQDGRPcjyssRGe_djgMUrdDTIiGmenFggRDsg1bnPbB8Nvh9XDyPKU0ihnmYPwj2SocPDxi7TatfZ3WzyegV21s3a5vOkI/s1600/12022515_10153018480791415_1428712472379848541_o.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><span style="font-family: inherit;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgEUI-AZYH_T0n92BJJ7wGgV_kOOl85E_COGOug3AFJwDONcQDGRPcjyssRGe_djgMUrdDTIiGmenFggRDsg1bnPbB8Nvh9XDyPKU0ihnmYPwj2SocPDxi7TatfZ3WzyegV21s3a5vOkI/s320/12022515_10153018480791415_1428712472379848541_o.jpg" width="320" /></span></a><span style="line-height: 13px; white-space: pre-wrap;"><span style="font-family: inherit;"><br /></span></span></div>
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<span style="line-height: 13px; white-space: pre-wrap;"><span style="font-family: inherit;"><b><u>Things we learned:</u></b></span></span></div>
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<ul>
<li><span style="line-height: 13px; white-space: pre-wrap;"><span style="font-family: inherit;">If you don't have enough terrain, the game becomes a shooting gallery. Use all the terrain you got!</span></span></li>
<li><span style="line-height: 13px; white-space: pre-wrap;"><span style="font-family: inherit;">Though three of Dan's dudes we taken out of the game, all three ended up surviving. So, although a character can be taken out for the game, the brutality isn't quite what we were fearing - they aren't dead.</span></span></li>
<li><span style="line-height: 13px; white-space: pre-wrap;"><span style="font-family: inherit;">We need to speed up, I guess. The game seemed to move a bit slow, even though I did not think we were really taking all that much time.</span></span></li>
<li><span style="line-height: 13px; white-space: pre-wrap;"><span style="font-family: inherit;">Bone Dart is crazy good.</span></span></li>
<li><span style="line-height: 13px; white-space: pre-wrap;"><span style="font-family: inherit;">The Apothecary is actually worth the points! </span></span></li>
<li><span style="line-height: 13px; white-space: pre-wrap;"><span style="font-family: inherit;">Fog is really good too.</span></span></li>
<li><span style="line-height: 13px; white-space: pre-wrap;"><span style="font-family: inherit;">It was still fun.</span></span></li>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrBAbx71kudgCtqRNvVTvz4El8ZiQ6NSw8H4xZDguYIuJ6DSdj8stfNdGAgiKppQET7SU-ca5sWhMBvus0T4Dbd6cr-FvUIRn-6rUkwtvInZUUGEJdh170Q9Vna8EZ9b9QLW-ptOlAFjE/s1600/12022406_10153018480771415_2298432673155220181_o.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrBAbx71kudgCtqRNvVTvz4El8ZiQ6NSw8H4xZDguYIuJ6DSdj8stfNdGAgiKppQET7SU-ca5sWhMBvus0T4Dbd6cr-FvUIRn-6rUkwtvInZUUGEJdh170Q9Vna8EZ9b9QLW-ptOlAFjE/s320/12022406_10153018480771415_2298432673155220181_o.jpg" width="320" /></a><span style="line-height: 13px; white-space: pre-wrap;"><span style="font-family: inherit;">So, I don't know if Dan is going to continue with his Enchanter, or if he will drop him for a new wizard. I think I am going to stick with Ptolemina for a few games. I did learn a lot from this particular game - I don't think throwing my wizard directly into the middle of the fray is the best thing I could do, especially considering she got hit so hard that had it been <i>anyone else</i> in the crew, they would have died. I might try to keep her back a little further, I mean come on, Bone Dart is Line of Sight! </span></span></div>
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<span style="font-family: inherit;">I still have not decided what I am going to do as my advancement. I am leaning toward lowering the difficulty on a spell, maybe Leap. Or maybe I'll learn that Fast Act spell... not sure yet. Upping my Fight by 1 would be good too. Too many decisions!!!</span></div>
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<div class="" style="clear: both; text-align: left;">
<span style="font-family: inherit;">I did decide that for my lair I am going with the </span><span style="background-color: white; font-family: inherit; line-height: 13px; white-space: pre-wrap;">Laboratory - to get the +20 xp after each game. And that I might actually drop the Warhound and pick up another Apothecary and another Thief. More speed and more healing - woohoo!</span></div>
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<span style="font-family: inherit;">I am really looking forward to the next game. I think that this war band has great potential - next game, I'll have to cast my Summon Zombie and Animal Companion spells before I play. We shall see how it goes.</span></div>
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I need to write up a short history of Ptolemina... that coming soon.</div>
Popehttp://www.blogger.com/profile/03012390006791681386noreply@blogger.com0tag:blogger.com,1999:blog-2903467572441804798.post-60744668632113712562015-09-27T14:06:00.006-04:002015-09-27T14:06:36.933-04:00Treasure Tokens - Scrolls<div class="MsoNormal" style="margin: 0in 0in 10pt;">
<span style="font-family: Calibri;">This will be a quick tutorial to start off my series on making treasure tokens.<span style="mso-spacerun: yes;"> </span><o:p></o:p></span></div>
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<span style="font-family: Calibri;">We are making scrolls today!<span style="mso-spacerun: yes;"> </span></span></div>
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<span style="font-family: Calibri;"><span style="mso-spacerun: yes;"></span>This morning, you might have made coffee the “old-fashioned way”: with a filter.<span style="mso-spacerun: yes;"> </span>I recommend unbleached basket filters for crafts.<span style="mso-spacerun: yes;"> </span>You can use them straight out of the package, but soaking them in tea or coffee (or just using them to brew) softens any manufactured edges and ages them perfectly.<span style="mso-spacerun: yes;"> </span>Set out coffee and filter in the sun outside to dry. <o:p></o:p></span></div>
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<span style="font-family: Calibri;">SIDETRACK: <span style="mso-spacerun: yes;"> </span>You can wash the coffee grounds and dry them in the oven or outside to use as dirt for basing and terrain work.<span style="mso-spacerun: yes;"> </span>Dried, used coffee grounds are great for terrain and bases!<o:p></o:p></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUw6NzGCYijy0Uf9o8gY5w9ozp7WMmkbxgRS8VpdCzOEDjWEMeNEe4i_k-SBEq46gVxHnW3ATXmHM12tMnXIEM1jJGK4SL7oinqX7LbUyD2VsIUFtER9eP6IcJaZXpdnjdkAu7UnWFPHY/s1600/IMG_1445.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="192" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUw6NzGCYijy0Uf9o8gY5w9ozp7WMmkbxgRS8VpdCzOEDjWEMeNEe4i_k-SBEq46gVxHnW3ATXmHM12tMnXIEM1jJGK4SL7oinqX7LbUyD2VsIUFtER9eP6IcJaZXpdnjdkAu7UnWFPHY/s320/IMG_1445.JPG" width="320" /></a><span style="font-family: Calibri;">Sorry for getting side-tracked – back to the filter.<span style="mso-spacerun: yes;"> </span>Once the filter is dried (likely that night unless it is Summer) you cut pieces from it.<span style="mso-spacerun: yes;"> </span>I made my strips 7/16<sup><span style="font-size: x-small;">th</span></sup> of an inch wide, or just under an inch (approx. 2.3 cm).<span style="mso-spacerun: yes;"> </span>I made the length 2.5 inches long for each scroll (6.5 cm).<span style="mso-spacerun: yes;"> </span>You can cut them longer to make them more bulky, but I wanted these smaller.<span style="mso-spacerun: yes;"> </span></span></div>
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<span style="font-family: Calibri;"><span style="mso-spacerun: yes;"></span></span> </div>
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<span style="font-family: Calibri;"><span style="mso-spacerun: yes;"></span></span> </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLeNlg1wq7ttXHhqBrkA0wgwFzTkySdgdE9Gu9LrbW18uMKVfWRnM_tLp16ErH6dqPjURcytuWbKKIW8WjhlsFegNuVJOLnP3e6lTqkofeezNT8UiVef6RHM4FvSbrsGxSY0Azg9LpeFY/s1600/IMG_1446.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="191" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLeNlg1wq7ttXHhqBrkA0wgwFzTkySdgdE9Gu9LrbW18uMKVfWRnM_tLp16ErH6dqPjURcytuWbKKIW8WjhlsFegNuVJOLnP3e6lTqkofeezNT8UiVef6RHM4FvSbrsGxSY0Azg9LpeFY/s320/IMG_1446.JPG" width="320" /></a></div>
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<span style="font-family: Calibri;"><span style="mso-spacerun: yes;">As you can see from the first photo, even after you scrape off the coffee, there is residue. That side of the filter will be the outside of your scroll, but you still may or may not want the residue on there. Take a stiff brush or an old toothbrush and sweep your filter with medium pressure until you have the right amount of residue for your project. My scrolls might have been on the ground, so they would have collected some dirt. I brush it twice to clear off any large pieces, but the rest of residue clings to the paper.</span></span></div>
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<span style="font-family: Calibri;"><span style="mso-spacerun: yes;"></span></span> </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTILC7YxMDrONIkUdF6Aot0mO33Op1xUL46vO-cuijyz-ICdMMkbSHH_IN3m3QF-YBzgodjwVLD9IEfoeS8pLSOGT4-z9UUWkrGde-2pbXjP6uqCHXky4nUo97o5qaIqfX0v4aWN__ZAc/s1600/IMG_1462.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="192" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTILC7YxMDrONIkUdF6Aot0mO33Op1xUL46vO-cuijyz-ICdMMkbSHH_IN3m3QF-YBzgodjwVLD9IEfoeS8pLSOGT4-z9UUWkrGde-2pbXjP6uqCHXky4nUo97o5qaIqfX0v4aWN__ZAc/s320/IMG_1462.JPG" width="320" /></a><span style="font-family: Calibri;"></span><br />
<span style="font-family: Calibri;">Take a toothpick and press it to on the inside edge of the cut paper.<span style="mso-spacerun: yes;"> </span>Then, roll the paper up on the toothpick like a spool (see image below).<span style="mso-spacerun: yes;"> </span>Pinch lightly so it does not unravel and slide the tooth pick out.<span style="mso-spacerun: yes;"> </span>Take a small dab of white glue and apply it to the inside of the edge and then light press so it sticks together.<span style="mso-spacerun: yes;"> </span>You can unroll a part of the scroll and glue it farther down the length to give it the look of the scroll unraveling, exposing its arcane symbols and esoteric text.<span style="mso-spacerun: yes;"> </span>That can be applied with a fine point pen – I do not recommend ballpoint.<span style="mso-spacerun: yes;"> </span>I really like Uniball pens.<span style="mso-spacerun: yes;"> The gel ink offers sharp edges and the thinner tip means less</span> to smear for those left-handers like myself.</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyqG_iUNtMtc3TCdZA0RRWGiUhr0Yg0E4ZZKyC1k5ZN5aJbDH5nBKUl7KaLxGE2pWP8Azb0Hh97HM_KZEgyalYUjOl5ikyUCC8IKuPSMn3pNtIWFMbevU8S8_cTkaYQNDF3vHgsXh4Ug8/s1600/IMG_1463.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="192" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyqG_iUNtMtc3TCdZA0RRWGiUhr0Yg0E4ZZKyC1k5ZN5aJbDH5nBKUl7KaLxGE2pWP8Azb0Hh97HM_KZEgyalYUjOl5ikyUCC8IKuPSMn3pNtIWFMbevU8S8_cTkaYQNDF3vHgsXh4Ug8/s320/IMG_1463.JPG" width="320" /></a></div>
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<span style="font-family: Calibri;"><o:p></o:p></span> <span style="font-family: Calibri;">After the glue dries, you have your scrolls, ready to be added to Treasure Tokens, onto bases, or attached somewhere on your miniatures.<span style="mso-spacerun: yes;"> </span>You can wrap some twine around a single scroll to give it the look it is being stored or transported; you can tie together a whole bundle of them an put them on a cart, in a crate, or on a bookshelf.<span style="mso-spacerun: yes;"> </span>You can also get some thin satin ribbon to make the scroll/bundle look more precious, regal, or official.<span style="mso-spacerun: yes;"> The ones I made are going to be the scrolls belonging to a learned wizard and were left behind in the wizard's haste to flee , so they are not bundled, one has partially unrolled where it lies. </span></span></div>
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<span style="font-family: Calibri;">There are more tutorials to come in this series on treasure. We will making chests, sacks, books, potions, and anything else catches our eye. Any suggestions?</span></div>
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<span style="font-family: Calibri;">I hope this sparked some imagination and I wish you a great day as you enjoy your journey!<o:p></o:p></span></div>
M. Alcockhttp://www.blogger.com/profile/03751671376123641290noreply@blogger.com0tag:blogger.com,1999:blog-2903467572441804798.post-80256914511911048362015-09-27T07:00:00.000-04:002015-09-27T07:00:01.774-04:00The Well Takes Shape<br />
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<span style="font-family: Calibri;">Now, we want to start adding filler to shape the well and create a mood that fits its potential environments.<span style="mso-spacerun: yes;"> </span>I want it fairly weathered and asymmetrical; I am thinking abandoned towns, ancient cities, and dank dungeons. So, I am only going to add enough spackle to fill in the gaps and make it appear the mortar has either eroded away or only a small amount was used in the original project. This is what we are starting with:</span><br />
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<o:p><span style="font-family: Calibri;">You can see quite a bit of gaps allowing light to shine through - that's ok; I think of these gaps as room for the model to develop personality. Let's get those gaps filled and see what becomes of our mysterious well.</span></o:p><br />
<span style="font-family: Calibri;">Normally, I always add a bit of water and a bit of paint to prepare the spackle for application.<span style="mso-spacerun: yes;"> </span>When the spackle is wet, it is easier to work.<span style="mso-spacerun: yes;"> </span>Adding a little bit of water, the spackle still holds it shape and has some spring to it; good for vertical fills and connecting two points.<span style="mso-spacerun: yes;"> </span>Adding more water creates a slurry, good for when you want gravity to work for you and have the spackle settle into low areas.<span style="mso-spacerun: yes;"> </span>I advise starting with a bit of water, as I almost always do, because you will be wetting your tools and fingers as you go, so the spackle will get wetter as you need it o without turning to soup.<o:p></o:p></span><br />
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<span style="font-family: Calibri;">I also recommend acrylic paint being mixed into the spackle.<span style="mso-spacerun: yes;"> </span>The paint will make the spackle crack less when it dries, gives it some springiness once dry (resists chipping….a bit), as well as helps in the later painting stages if your spackle is supposed to be some other color than bright white.<o:p></o:p></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZ2PU74dE7vr3Xu2_ZxpBBoTr_-hE8gTXdgKjQq1J25Y-iziNZw6Rq_NZNaTq5Y2srHC1rz8ZUNBcJbLzIkRBorOXvKnoReUmSFm-VwDS4DBkbwz-qR0aaYIYy5MrPQm_ociOtSKRokLA/s1600/IMG_1444-001.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="150" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZ2PU74dE7vr3Xu2_ZxpBBoTr_-hE8gTXdgKjQq1J25Y-iziNZw6Rq_NZNaTq5Y2srHC1rz8ZUNBcJbLzIkRBorOXvKnoReUmSFm-VwDS4DBkbwz-qR0aaYIYy5MrPQm_ociOtSKRokLA/s200/IMG_1444-001.JPG" width="200" /></a><span style="font-family: Calibri;">I wanted to use up some spackle I was using for my desert terrain before it dries, so this spackle in the photos will be reddish in color because I had used a burnt sienna acrylic paint to tint it.<span style="mso-spacerun: yes;"> </span>I would recommend using two drops of black and four drops of brown paint because it makes a nice “dirty” base.<span style="mso-spacerun: yes;"> The reddish color needed a lot more work than I had thought. It was n</span>ot as bad as if i left it bright white, but it still required an extra few steps of inking after the spackle dried before the painting began. I carved a popsicle stick and toothpick so I could get the spackle into every single gap, no matter how small or inaccessible.</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEho8r7PAcSsaO0dE0KtY1YGymP8xTBBcOMulaA_S5vYYtIdsnp5ujHkumLVR14IwpPw9RXqhEGgcJe5Hr2bfpcsXUlwlu7ULSBO13G5HNszvmTbMJp5Ys1jpoNJJYWP-6WOBDV5AtfZPJ0/s1600/IMG_1405.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEho8r7PAcSsaO0dE0KtY1YGymP8xTBBcOMulaA_S5vYYtIdsnp5ujHkumLVR14IwpPw9RXqhEGgcJe5Hr2bfpcsXUlwlu7ULSBO13G5HNszvmTbMJp5Ys1jpoNJJYWP-6WOBDV5AtfZPJ0/s200/IMG_1405.JPG" width="200" /></a><span style="font-family: Calibri;">Next step is adding the spackle.<span style="mso-spacerun: yes;"> </span>I start with the inside gaps.<span style="mso-spacerun: yes;"> </span>Any place light shines through (hold the well up to a lamp or shine a flashlight onto it) gets spackle pushed in.<span style="mso-spacerun: yes;"> </span>I use my hands, but you can use a popsicle stick, too.<span style="mso-spacerun: yes;"> </span>Either way, remember to dip your finger/tool in water periodically so the spackle releases easily.<span style="mso-spacerun: yes;"> </span>You want the spackle to fill all the holes. Below is a snapshot of the inside filled. You do not need to worry too much if it cover your stones.<span style="mso-spacerun: yes;"> The next step is when you determine how much of the stone ends up exposed. </span>The amount of coverage depends upon the look you want to achieve.<span style="mso-spacerun: yes;"> </span></span></div>
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<span style="font-family: Calibri;"><o:p></o:p></span> </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJLDCVifVEEqerkCYaS_USAPb0TVI9HBW4ZGThPQgAZ6ljNeVAbpA6Qiyrbffeqsovcodw6LPqpx5_ML3GsRLsG610ovOpp61YGrL3luBKfQiYtAnn4PQeNY_pj6M1j46CEd9I2hcuz1U/s1600/IMG_1406.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJLDCVifVEEqerkCYaS_USAPb0TVI9HBW4ZGThPQgAZ6ljNeVAbpA6Qiyrbffeqsovcodw6LPqpx5_ML3GsRLsG610ovOpp61YGrL3luBKfQiYtAnn4PQeNY_pj6M1j46CEd9I2hcuz1U/s200/IMG_1406.JPG" width="200" /></a><span style="font-family: Calibri;">Now, get a sponge or some foam.<span style="mso-spacerun: yes;"> </span>I use the foam that I pulled out of my miniatures carriers.<span style="mso-spacerun: yes;"> </span>You can also use the foam that is packed in most miniatures when they ship.<span style="mso-spacerun: yes;"> </span>Grab a cup of water.<span style="mso-spacerun: yes;"> </span>Wear some clothes you don’t mind getting splashed (just in case) and put down some plastic or paper.<span style="mso-spacerun: yes;"> </span>With the wet sponge, wipe across the spackle-covered stones with medium pressure.<span style="mso-spacerun: yes;"> </span>This will smooth the spackle, push it into the lower crevices, and remove it from the upper part of the stone, leaving it exposed.<span style="mso-spacerun: yes;"> </span>Again, you will wash as much or as little to get your desired look.<span style="mso-spacerun: yes;"> </span>Keep the sponge wet and continuously clean it out with fresh water so you are not just smearing spackle everywhere.<span style="mso-spacerun: yes;"> </span>I used medium pressure and I did the entire inside well once, let it dry, went back to that night and wiped it again to get my final look that I liked. </span><br />
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<o:p><span style="font-family: Calibri;"> I wanted a look where the mortar has worn away and the only remaining mortar holds the stones, for only a few more years. If I didn't remove enough spackle, I would wash it again for a third time. If I remove too much, I have to add some spackle and then wash again. I like the inside so I repeat the same steps for the outside. This is what it looks like after the outside is done:</span></o:p><br />
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<span style="font-family: Calibri;">I then let the well dry for the night.<span style="mso-spacerun: yes;"> </span>In the morning, I will begin the staining of the spackle and then the painting of my well. Until then, make your miniature world in your image!</span></div>
M. Alcockhttp://www.blogger.com/profile/03751671376123641290noreply@blogger.com0tag:blogger.com,1999:blog-2903467572441804798.post-42102754792056336182015-09-23T10:20:00.001-04:002015-09-23T10:23:20.603-04:00Ancient Well<div class="MsoNormal" style="margin: 0in 0in 10pt;">
<span style="font-family: Calibri;">This will be my first Malifaux/Frostgrave crossover terrain piece.</span><br />
<span style="font-family: Calibri;">This piece will be used for the Scenario: The Well of Dreams and Sorrows<o:p></o:p></span></div>
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<o:p><span style="font-family: Calibri;"> Supplies Suggested:</span></o:p></div>
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<span style="font-family: Calibri;">Small lid -- the lids from mini cups are perfect. Diamond sells a bagof 50 cups with lids are the greatest for various projects.<span style="mso-spacerun: yes;"> </span>If you can’t find a bag of mini cups, the local take-out or salad bar has them.<span style="mso-spacerun: yes;"> </span>Order a salad with dressing on the side and you will have what you need after a healthy lunch! (Make sure you wash the cup and lid well if repurposing)<o:p></o:p></span></div>
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<span style="font-family: Calibri;">Wax paper<span style="mso-spacerun: yes;"> </span>-- Protects your work surface and allows your glue to dry evenly.<span style="mso-spacerun: yes;"> </span>I like the results much better than newspaper, but reusing the flyers they endless stuff in your mailbox are an ok substitute.<o:p></o:p></span></div>
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<span style="font-family: Calibri;">Small stones – I bought a bag of gravel from the local hardware store.<span style="mso-spacerun: yes;"> </span>The gravel is various sizes, but for this project I pick out stones that are big enough to fit 3-4 onto a penny.<span style="mso-spacerun: yes;"> </span>This creates a scale where it seems feasible the stones were hand carried to site and manually assembled.<span style="mso-spacerun: yes;"> </span>This well is going to look ancient, but can also be used in settings where it looks like the denizens did the best they could with the material at hand.<o:p></o:p></span></div>
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<span style="font-family: Calibri;">Wood Glue – Flexible and strong.<span style="mso-spacerun: yes;"> </span>A little more expensive than White glue, but a bit cheaper than Hot glue and I prefer than either when it comes to gravel.<o:p></o:p></span></div>
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<span style="font-family: Calibri;">Paint -- <span style="mso-spacerun: yes;"> </span>I am picturing this being used for Frostgrave mostly, so I imagine grey stone.<span style="mso-spacerun: yes;"> </span>Inexpensive, Craft acrylic paints in Black, White and Grey.<span style="mso-spacerun: yes;"> </span><o:p></o:p></span></div>
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<span style="font-family: Calibri;">Spackle – This is the mortar.<span style="mso-spacerun: yes;"> </span>Get a tub of spackling paste from your hardware store, you will use a lot of it in your coming terrain projects (great for hills, cliffs, cabins, water features and basing, too!)<o:p></o:p></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhP-X73I5L3L3I6kWSU411IaiyVLo7ua6fxzhDA9inlIA-QQkwRWcAlje6pojmxysi2n5F1dBXuDVa7AcxsPgAVtAPAJm-e3Yb8sFfyhVZgDfn6XN4O9vLr6QWRRN-fQzrmBD_RyaGZfXA/s1600/IMG_1413.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhP-X73I5L3L3I6kWSU411IaiyVLo7ua6fxzhDA9inlIA-QQkwRWcAlje6pojmxysi2n5F1dBXuDVa7AcxsPgAVtAPAJm-e3Yb8sFfyhVZgDfn6XN4O9vLr6QWRRN-fQzrmBD_RyaGZfXA/s200/IMG_1413.JPG" width="200" /></a><span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"><span style="mso-list: Ignore;"><span style="font-family: Calibri;">1.</span><span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";"> </span></span></span><!--[endif]--><span style="font-family: Calibri;">Find a lid that is slightly smaller than you want your finished product.<span style="mso-spacerun: yes;"> </span>Cut a piece of wax paper that will be slightly larger than your finished product.<span style="mso-spacerun: yes;"> </span>Place the lid centered on the wax paper, with the inside facing up.<span style="mso-spacerun: yes;"> </span>The lid is not only going to serve as the guide for your well’s circumference, but it also holds your “water”.<o:p></o:p></span></div>
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<!--[if !supportLists]--><span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"><span style="mso-list: Ignore;"><span style="font-family: Calibri;">2.</span><span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";"> </span></span></span><!--[endif]--><span style="font-family: Calibri;">Squeeze your glue (I recommend wood glue over the other options) onto the wax paper around the outer edge of the lid.<span style="mso-spacerun: yes;"> </span>This glue will not only connect the stones, but it will also bond the stones to the lids.<o:p></o:p></span></div>
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<!--[if !supportLists]--><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjY94P0RYjoLXOORBxmU_aQR4vJQQCr9IW1RwM4mbTZa4V89J6LizTaFt1z2rjggnSg12GF45qodK7kA9cg23LxPH0C9QI16i8DwhiKM66Jf8kJyCSXkonJTioar8ecy_39M081bgVFgu8/s1600/IMG_1349.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjY94P0RYjoLXOORBxmU_aQR4vJQQCr9IW1RwM4mbTZa4V89J6LizTaFt1z2rjggnSg12GF45qodK7kA9cg23LxPH0C9QI16i8DwhiKM66Jf8kJyCSXkonJTioar8ecy_39M081bgVFgu8/s200/IMG_1349.JPG" width="200" /></a><span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"><span style="mso-list: Ignore;"><span style="font-family: Calibri;">3.</span><span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";"> </span></span></span><!--[endif]--><span style="font-family: Calibri;">Start placing your stones around the base, flush against the outside of the lid and to one another.<span style="mso-spacerun: yes;"> </span>Do not worry about spacing them, there will be enough gaps and space due to irregular shape and roundness of the gravel.<span style="mso-spacerun: yes;"> </span>I create an irregular base, randomly alternating between large and medium –sized gravel pieces.<span style="mso-spacerun: yes;"> </span>You can create a more uniformed look by just using medium -, or even two small, –sized gravel pieces deep, but I like the irregular profile and it allows the second and third level of stones to settle in interesting ways.<o:p></o:p></span></div>
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<!--[if !supportLists]--><span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"><span style="mso-list: Ignore;"><span style="font-family: Calibri;">4.</span><span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";"> </span></span></span><!--[endif]--><span style="font-family: Calibri;">Once you get the initial base surrounded with gravel so it looks how you want it, let the glue set.<span style="mso-spacerun: yes;"> </span></span></div>
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<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"><span style="mso-list: Ignore;"><span style="font-family: Calibri;">5.</span><span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";"> </span></span></span><!--[endif]--><span style="font-family: Calibri;">Now comes the fun part….. Well, fun in a fiddly<span style="mso-spacerun: yes;"> </span>I-hate-gravity way.<span style="mso-spacerun: yes;"> </span>The second level is you finding the stones that naturally settle into the gaps created by the base layer of stones.<span style="mso-spacerun: yes;"> </span>It doesn’t have to be perfect because you are adding the “mortar” later to fill gaps and smooth the outer and inner profile.<span style="mso-spacerun: yes;"> </span>The second and third level are your chance to create your well’s personality.<span style="mso-spacerun: yes;"> </span>Will the stones be of uniform size, shape, and spacing, or are some going jut out, tilt, or even be missing in places?<span style="mso-spacerun: yes;"> </span>It all depends on the story you want the well to tell.<span style="mso-spacerun: yes;"> </span>I went for the middle ground.<span style="mso-spacerun: yes;"> </span>Most of my stones are the same size, but some stick out more than others and some are rounded and others have sharp points.<span style="mso-spacerun: yes;"> </span>I want the look that the builders had to use available material which might not have been ideal, but it was still useful and had a lasting result. <span style="mso-spacerun: yes;"> </span>I also wanted to give the impression that the stonework was starting to shift from over the centuries so I allowed my pieces to sometimes move how gravity wanted them to settle.<span style="mso-spacerun: yes;"> </span>I suggest letting each level settle and for the glue to set before going to the next level.<span style="mso-spacerun: yes;"> </span>This is the project that will take a few days, but each day is only 30 minutes or so of gluing.<o:p></o:p></span><br />
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<span style="font-family: Calibri;">This is what my well looks like after the final level.<span style="mso-spacerun: yes;"> </span>I went with 3 levels.<span style="mso-spacerun: yes;"> </span>For 28-32 mm scale, I think anything higher seems impractical from the fluff of citizens getting water and also from a terrain perspective of giving cover, but not blocking LOS.<o:p></o:p></span></div>
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<span style="font-family: Calibri;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsCw2093znLYiZDRDWa04_mAokVvuUZqYsob953xaUIgXGCiJXopALqqnSybnB-RTilnyI2eOOvul4Zb1icOhoJdvsPk0PIsneoVAGpfpaMyJ-Cw0NOLa7h5yaTLynfdI6KdsWkd0tGe8/s1600/IMG_1403.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="192" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsCw2093znLYiZDRDWa04_mAokVvuUZqYsob953xaUIgXGCiJXopALqqnSybnB-RTilnyI2eOOvul4Zb1icOhoJdvsPk0PIsneoVAGpfpaMyJ-Cw0NOLa7h5yaTLynfdI6KdsWkd0tGe8/s320/IMG_1403.JPG" width="320" /></a></span></div>
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<span style="font-family: Calibri;">Next entry will discuss the addition of mortar and paint.<o:p></o:p></span></div>
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<span style="font-family: Calibri;">Let me know if I skipped anything, you have any questions, or was unclear about a step.</span></div>
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<span style="font-family: Calibri;">Have fun building your miniature world!</span></div>
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M. Alcockhttp://www.blogger.com/profile/03751671376123641290noreply@blogger.com0tag:blogger.com,1999:blog-2903467572441804798.post-76067702089248625952015-09-13T15:46:00.000-04:002015-09-13T15:46:13.832-04:00Fun with modifying models (or making a Frostgrave Warband on a budget) - part 3<div class="separator" style="clear: both; text-align: center;">
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Some progress on the mods for the minis...<br />
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<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQNnPHXRUego8oVhhvT1V36tQXpXnCuiy7VGmT057zSsrLVX1eOD-nzul9vGDbE4A3ZGZ3icUuT8LDVhfafXJ16O9K2KsotLnVVyG2he_qmjjCbo3eWKjzO17bDpWbOZFJ0H4Apr1g5_E/s1600/4.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQNnPHXRUego8oVhhvT1V36tQXpXnCuiy7VGmT057zSsrLVX1eOD-nzul9vGDbE4A3ZGZ3icUuT8LDVhfafXJ16O9K2KsotLnVVyG2he_qmjjCbo3eWKjzO17bDpWbOZFJ0H4Apr1g5_E/s320/4.jpg" width="278" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Some progress on my Necromancer's apprentice. Coming along nicely.</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjV2hGGUAzZmxcKRuXUtvPpCxhyUL2mBUsEn8DsprnkW8NHxJtV18a_HNULTtaUPaV1rrJezRkN6TWKr_eVA_l0a0Wq_7ORpgK4PguVTLZjzsRXBF3WDLB9dxizK55kYzf21lTP9b7Www/s1600/1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjV2hGGUAzZmxcKRuXUtvPpCxhyUL2mBUsEn8DsprnkW8NHxJtV18a_HNULTtaUPaV1rrJezRkN6TWKr_eVA_l0a0Wq_7ORpgK4PguVTLZjzsRXBF3WDLB9dxizK55kYzf21lTP9b7Www/s320/1.jpg" width="297" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Had to use a flash on Harlan to see how it was coming along.</td></tr>
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<tr><td style="text-align: center;"><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgowfZ0KB9FbEqm9CaelX27YBFauHU_uvEnwYYNAWzc65SLbTLmDgAVOyWwrqZZIWugutF5hcBP2y4xwfLxWTtbPx4DD_TPn8yY0oM6KvfBVxOk6LmTkAR_RAZing5eP48tj7TYV12cb8/s1600/3.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgowfZ0KB9FbEqm9CaelX27YBFauHU_uvEnwYYNAWzc65SLbTLmDgAVOyWwrqZZIWugutF5hcBP2y4xwfLxWTtbPx4DD_TPn8yY0oM6KvfBVxOk6LmTkAR_RAZing5eP48tj7TYV12cb8/s320/3.jpg" width="252" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The new Master Holt is looking alright. I think I might need to go a little lighter on the overcoat.</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGiIdI4fPcIpVoUJZ560QW7b-oe_watFjqAQITE3FdeVhYlQxztNWJ0jUy124dQnotWaRiFddjYOTGC-QurGxUh_Jy0NkxX_3iDdncrkU6GOXoJOksZtOEsEjpxQzKS3-amOdL1SPt9K4/s1600/2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGiIdI4fPcIpVoUJZ560QW7b-oe_watFjqAQITE3FdeVhYlQxztNWJ0jUy124dQnotWaRiFddjYOTGC-QurGxUh_Jy0NkxX_3iDdncrkU6GOXoJOksZtOEsEjpxQzKS3-amOdL1SPt9K4/s320/2.jpg" width="250" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Seth is coming along nicely.</td></tr>
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<br /><br />All of them still need some clean-up and details, but so far, so bad.<div>
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Next update will be the finished products. Looking forward to getting these guys on the table!<br /><br /><br /></div>
Popehttp://www.blogger.com/profile/03012390006791681386noreply@blogger.com0tag:blogger.com,1999:blog-2903467572441804798.post-73795160183053492742015-09-09T12:33:00.002-04:002015-09-09T14:56:50.882-04:00Frostgrave Review #2I didn't want to feel left out, and actually having twice as many games under my belt than another other contributor (so far), I figured I should speak up. Besides, I've never "blogged" before. Hello, 21st century!<br />
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I'm judging Frostgrave after having played Warmachine/Hordes almost exclusively for 6 years. But I also come from playing and organizing several Mordheim campaigns. While Warma-Hordes has the fine-detailed rules system that tickles by OCD impulses with delight, Mordheim is the game is the standard that I will compare Frostgrave to the most. Not only this is/was arguably the best game GW ever neglected, it really did pave the way for similar games.<br />
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<b>Pros:</b><br />
<b><br /></b>
<b>Magic</b><br />
<i>Abracadabra!</i><br />
This game pretty much focuses around the wizard and the apprentice, and spells aren't just "this model gains a boost to X for 1 turn". Instead, a majority of spells last the entire game. Some permanently. With 80 different spells to choose from, and each wizard being forced to dabble in other school aside form his own, this makes for some really interesting combinations.<br />
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<b>Random Encounters</b><br />
<i>"I'm a monster.....GRRRRR!!" - the 4e gnome</i><br />
The addition of creatures in the game truly add a new dimension to a game. This makes the game more about playing the scenario then trying to beat the other guy. Sure, sometimes it is just 2 people competing over treasure. But others, it's about running away with as much treasure before you get eaten by a giant ice worm! This makes solo play actually possible, and lends itself to 3+ players at once. This can be a great equalizer in some games, something the Mordheim lacked sometimes.<br />
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<b>Lack of Complexity</b><br />
<i>K.I.S.S (Keep It Simple and Stupid)</i><br />
<i> </i>Although I've seen simpler games, this one does lend itself towards casual play and is a nice change of pace from the ultra-competitive world of WarmaHordes. And even if this does open itself up to some rules debates, in the end it remembers that it's just a game.<br />
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<b>Campaigns</b><br />
<br />
This is what it's all about. Long term campaigns where you increase in strength, find magical treasure, and are forced to evaluate the risk/reward a bit more. Do I risk fighting that giant to get to the treasure, or to I cut my loses and beat cheeks?<br />
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<b><u>Cons:</u></b><br />
<b><br /></b>
<b>D20's</b><br />
<br />
Don't get me wrong, I love D&D and the D20 system. But I never really liked D20's for a miniature game. D10's and D8's I can see, maybe even a d12, but the complete randomness of a D20 can really make or break the game. Maybe I'm used to the 2d6 system from Warmahordes. which gives a nice bell-curve on rolls, rather than a completely random chance.<br />
<b><br /></b>
<b>Attack/Damage is one roll</b><br />
<i>"How's it look?" "It looks clear"</i><br />
So, let's take for example I have a thug behind a wall (gaining light cover) and is shot at by a crossbowman. The shot has to cross over two more walls and around the corner of a building to hit, giving me a total +5 to my fight roll to avoid the shot. We roll off: I roll 12, adding all my bonuses I get a 19 total (+2 fight, +2 cover, +3 intervening terrain). A nice roll! But the crossbowman rolls an 18, adding his +2 shoot, and totals a 20. He still hits, but just barely, right? Wrong! Damage is calculated using his attack roll, so 20, the he add +2 form the crossbow, so 22 total. Well, my thug just has the clothes on his back (armor 10), so he takes 12 points of damage, which is instant death, even though I rolled a 19 on my opposed roll. This just feels wrong and definitely a spot for improvement or house rules.<br />
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<b>Treasure</b><br />
<i>It's all about the bling!</i><br />
<b style="font-style: italic;"> </b>All scenarios seem to be about one thing: collecting treasure. Sure, that's why your band is in Frostgrave in the first place, and the situation changes each game, but I can see it getting stale after a while. Spells like Leap, Teleport, and Telekinesis become more important than attack spells like Elemental Bolt. Now, I haven't read all the scenarios from the rulebook yet, so this may not be the case, but I'd still like to see a bit more variety.<br />
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<b>Lack of customization</b><br />
<i>We're all unique individuals, just like everyone else</i><br />
<i> </i>In Mordheim, there are 2 basic model types: Heroes and Henchmen, In that game, one can customize anyone, even your henchmen. You can equip a regular footman with a sword and shield, or a halberd, or a crossbow. You can add armor, special weapons, etc. Your regular troops also gained experience and could improve throughout the campaign, or even become heroes themselves. This is sadly missing from Frostgrave. That crossbowman who's shot pierces the eye of the enemy wizard, does he get something special for his efforts? Nope. The crossbowman's own wizard doesn't even get extra XP. I'd rather see soldiers without equipment, with just a base stat line, perhaps some special ability, and then a list of armor and weapons you can buy for them, rather than bunch of cloned soldiers. An advancement system would be nice, too. Perhaps even adding the chance to learn a bit of magic themselves.<br />
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<b>Synopsis</b><br />
<b><br /></b>
I think Frostgrave can be a great game. Right now, it's just a good game. With some tweaks and/or house rules, I think it can rival Mordheim for a place in gaming history. But I'm one to put my money where my mouth is. Next time: some suggested house rules (I do love rules)!<br />
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<br />Anonymoushttp://www.blogger.com/profile/03591853094874468312noreply@blogger.com1tag:blogger.com,1999:blog-2903467572441804798.post-5864166415093956762015-09-08T23:58:00.002-04:002015-09-09T00:00:06.189-04:00Pros and Cons from one on the frozen fence<br />
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<span style="font-family: Calibri;">ATTENTION:<span style="mso-spacerun: yes;"> </span>As you
read this, keep in mind that I have high hopes for Frostgrave. <span style="mso-spacerun: yes;"> </span>There are great things about Frostgrave,
enough of them for me to suggest people give it a try.<span style="mso-spacerun: yes;"> </span>Yes, I am saying play this game.<span style="mso-spacerun: yes;"> </span><span style="mso-spacerun: yes;"> </span>That
said, I must warn you:<span style="mso-spacerun: yes;"> </span>I am a contrarian
by nature and even things I really enjoy are critiqued - it just is how it is
in this brain of mine.<span style="mso-spacerun: yes;"> </span>I am fighting
that nature and, to show my good faith, I ordered myself some Reaper minis to
replace my current Hordes proxies.<span style="mso-spacerun: yes;"> </span>So, I
am invested.<span style="mso-spacerun: yes;"> </span>I am ready to give this
game a fair shot.<o:p></o:p></span></div>
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<span style="font-family: Calibri;">I have identified Frostgrave as the Monopoly of miniatures
games.<span style="mso-spacerun: yes;"> </span>What do I mean?<span style="mso-spacerun: yes;"> </span>No two families ever play Monopoly the same
way; no board game has been house-ruled so much.<span style="mso-spacerun: yes;"> </span>Now, I think a lot of house-rules for
Monopoly come from poor reading skills, boredom, alcohol, ADD, or Uncle
Darren’s need to cheat.<span style="mso-spacerun: yes;"> </span>I can see this
game getting hundreds of house rules in hundreds of different variations.<span style="mso-spacerun: yes;"> </span>Frostgrave will exist in a multitude of alternate
universes all similar but very much different.<span style="mso-spacerun: yes;">
</span>I am calling dibs of calling our universe FG704 (Yep, the first group in
an area code should get to claim it!)<span style="mso-spacerun: yes;"> </span>Anyway,
this game screams for house rules.<span style="mso-spacerun: yes;"> </span>I
dare to say it necessitates house rules.<span style="mso-spacerun: yes;">
</span>Why?<span style="mso-spacerun: yes;"> </span>Well, Frostgrave reminds me
of the games I made when I was in junior high.<span style="mso-spacerun: yes;">
</span>Those were great games full of twists and endless possibilities, but
they also had unavoidable gaps that left a lot to the imagination and required
frequent on-the-spot rule creation.<span style="mso-spacerun: yes;"> </span>I
consider the comparison a compliment, a very tender compliment, while also
being aware that it may be something someone else might not necessarily want
associated with a published product.<span style="mso-spacerun: yes;"> </span><o:p></o:p></span></div>
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<span style="font-family: Calibri;">To illustrate my meaning, let’s get into the Pros and
Cons.<span style="mso-spacerun: yes;"> </span><o:p></o:p></span></div>
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<o:p><span style="font-family: Calibri;"> </span></o:p></div>
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<span style="font-family: Calibri;">Pros:<o:p></o:p></span></div>
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<span style="font-family: Calibri;">Cost of Entry - You do not need to spend much on this game
if you have played other fantasy-type games, board or miniatures.<span style="mso-spacerun: yes;"> </span>The book is inexpensive anywhere you get it
and the warbands are so generic your minis can be proxies from any fantasy
board game or miniatures.<span style="mso-spacerun: yes;"> </span>I dipped into
Hordes, Malifaux, Descent, Castle Ravenloft, Super Dungeon Explore, Shadows of
Brimstone, and Zombicide. <o:p></o:p></span></div>
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<span style="font-family: Calibri;">Easy rules - The book is 134 pages, but the game’s rules end
on page 47 and the book lay-out is very reminiscent of school text books so
those 47 pages are not a wall of tiny text nor hard to understand.<span style="mso-spacerun: yes;"> </span>You will pick up the rules in one sitting,
with a few errors made, and you will master it by the third game.<o:p></o:p></span></div>
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<span style="font-family: Calibri;">Terrain – This game is as in love with terrain as I am.<span style="mso-spacerun: yes;"> </span>Sort of like the girlfriend that laughed at
all of your jokes, I think that is why I am still on-board despite other
misgivings.<span style="mso-spacerun: yes;"> </span>Miniature games that require
lots of terrain and make the players deal with the drawbacks of said terrain
are the only ones that deserve to be called war games.<span style="mso-spacerun: yes;"> </span>That is my stance.<span style="mso-spacerun: yes;"> </span>This game gets a B when it comes to how it
integrated terrain into the essence of the game.<span style="mso-spacerun: yes;"> </span>For perspective, I give Malifaux 2e an A- for
terrain and I love Malifaux 2e, so Frostgrave did well here.<o:p></o:p></span></div>
<br />
<div class="MsoNormal" style="margin: 0in 0in 10pt;">
<span style="font-family: Calibri;">Random Encounters – I like the idea of monsters and wild
animals cropping up in these ruins and them suddenly becoming a bigger problem
than your opponent.<span style="mso-spacerun: yes;"> </span>I actually enjoy
this aspect of the game<span style="mso-spacerun: yes;"> </span>over the
Scenarios included in the book.<span style="mso-spacerun: yes;"> </span>The NPC
Bestiary is a very welcome addition to the skirmish game and Frostgrave has a
nice selection to choose from within their rulebook.<o:p></o:p></span></div>
<br />
<div class="MsoNormal" style="margin: 0in 0in 10pt;">
<span style="font-family: Calibri;">Spells – There is such a variety of spells and so many ways
to combine them.<span style="mso-spacerun: yes;"> </span>So many possibilities
and it makes your Wizard seem so powerful… if the spells go off.<span style="mso-spacerun: yes;"> </span>Grrrrr. Those spells do not go off that
often.<span style="mso-spacerun: yes;"> </span>This is as good as any time to
move on to my first Con.<o:p></o:p></span></div>
<br />
<div class="MsoNormal" style="margin: 0in 0in 10pt;">
<o:p><span style="font-family: Calibri;"> </span></o:p></div>
<br />
<div class="MsoNormal" style="margin: 0in 0in 10pt;">
<span style="font-family: Calibri;">Cons: <o:p></o:p></span></div>
<br />
<div class="MsoNormal" style="margin: 0in 0in 10pt;">
<span style="font-family: Calibri;">D20 <span style="mso-spacerun: yes;"> </span>– <span style="mso-spacerun: yes;"> </span>Spells just don’t cast in FG704.<span style="mso-spacerun: yes;"> </span>I was able to pull off two Fog casts and a
Poison Dart.<span style="mso-spacerun: yes;"> </span>That was it between Wizard
and Apprentice in an entire game with them both casting each turn. <span style="mso-spacerun: yes;"> </span>It felt like a magic show on a street
corner.<span style="mso-spacerun: yes;"> </span><span style="mso-spacerun: yes;"> </span>d8’s or d10’s would be leaps and bounds
better.<span style="mso-spacerun: yes;"> </span>I thought I disliked d6’s, but
d20’s in a skirmish game are nonsense.<span style="mso-spacerun: yes;">
</span>None of the dice gods have ever liked me, but I must have slept with
d20’s daughter and never called her back because my d20 rolls fail beyond what probability
would dictate, catastrophically fail.<span style="mso-spacerun: yes;"> </span>2d10
might have been a better choice.<span style="mso-spacerun: yes;"> </span><b style="mso-bidi-font-weight: normal;">Possible House Rule!</b><o:p></o:p></span></div>
<br />
<div class="MsoNormal" style="margin: 0in 0in 10pt;">
<span style="font-family: Calibri;">Optional Rules <span style="mso-spacerun: yes;"> </span>- <span style="mso-spacerun: yes;"> </span>Really? <span style="mso-spacerun: yes;"> </span>This basic of a game and the designer thought
it might be too overwhelming to include Critical Hits and Wounded in the main
rules?<span style="mso-spacerun: yes;"> </span>They should have just been part
of the rules.<o:p></o:p></span></div>
<br />
<div class="MsoNormal" style="margin: 0in 0in 10pt;">
<span style="font-family: Calibri;">Generic <span style="mso-spacerun: yes;"> </span>– <span style="mso-spacerun: yes;"> </span>No races, no classes, no skills, no diversity
of equipment.<span style="mso-spacerun: yes;"> </span>Cyril is a Thief.<span style="mso-spacerun: yes;"> </span>Cyril is the same as any other Thief and will
always be just a Thief.<span style="mso-spacerun: yes;"> </span>It’s no better
for Gus the Thug.<span style="mso-spacerun: yes;"> </span>He carries a Hand
Weapon until his dying day.<span style="mso-spacerun: yes;"> </span>What is a
hand weapon? It doesn’t matter according to the rules.<span style="mso-spacerun: yes;"> </span>What if it is a whip, spear, sword, axe, flail,
mop, or rubber chicken?<span style="mso-spacerun: yes;"> </span>Does not change
anything; if a weapon fits in one hand and swung at something, <span style="mso-spacerun: yes;"> </span>it has the same stats as anything else.<span style="mso-spacerun: yes;"> </span>This is good forpicking your <span style="mso-spacerun: yes;"> </span>miniatures because you do not need to find
specific models, but it gets boring and frustrating in-game.<span style="mso-spacerun: yes;"> </span>This pairs with the next point regarding
Warbands. <span style="mso-spacerun: yes;"> </span><b style="mso-bidi-font-weight: normal;">Possible House Rule!</b><o:p></o:p></span></div>
<br />
<div class="MsoNormal" style="margin: 0in 0in 10pt;">
<span style="font-family: Calibri;">Warbands <span style="mso-spacerun: yes;"> </span>– This is
where the RPG feel disappears.<span style="mso-spacerun: yes;"> </span>Your
Warband never advances, levels-up, or even changes equipment.<span style="mso-spacerun: yes;"> </span>If Reginald the Sneaky and Sylis the Daring
are both Thieves, they are same thing coming into the game and will remain the
same until they are killed off by a Bone Dart or rabid Giant Rat.<span style="mso-spacerun: yes;"> </span>You might as well not name them.<span style="mso-spacerun: yes;"> </span>Give them a number like the Monarch does in
Venture Bros..<span style="mso-spacerun: yes;"> </span>Yes, you can give them a
magical item that matches their normal item (magic dagger can replace starting
dagger, magic mail armor for mail armor, etc.) but they can never equip
anything outside their starting equipment’s type and they can never add to it
beside a potion or jewelry.<span style="mso-spacerun: yes;"> </span>They will
never get better at using said knife.<span style="mso-spacerun: yes;">
</span>There areno new skills or improved stats for the warband either.<span style="mso-spacerun: yes;"> </span>Who cares if Cyril made it through ten
Scenarios?<span style="mso-spacerun: yes;"> </span>He still stabs and grabs
treasure like the new guy.<span style="mso-spacerun: yes;"> </span>Why not have
promotions?<span style="mso-spacerun: yes;"> </span>A very large opportunity
missed here.<span style="mso-spacerun: yes;"> </span><span style="mso-spacerun: yes;"> </span><b style="mso-bidi-font-weight: normal;">Possible
House Rule!</b><o:p></o:p></span></div>
<br />
<div class="MsoNormal" style="margin: 0in 0in 10pt;">
<span style="font-family: Calibri;"><span style="mso-spacerun: yes;"> </span>After Party – Rolling
for treasure is awesome.<span style="mso-spacerun: yes;"> </span>What seems
anti-climatic is after getting your gold and magic rings and scrolls and all
that stuff, you just declare something bought or sold and it magically happens
without rhyme or reason.<span style="mso-spacerun: yes;"> </span>You do some
bookkeeping: erase an item off your page and add a number to your gold
value.<span style="mso-spacerun: yes;"> </span>Or, you subtract some gold from
your stash and now you magically have a kennel attached to your hideout (which
appeared out of the mist), or you just happen to hire some drifter who just
happens to be this awesome Marksman which is so awesome because your last one
died ten minutes ago.<span style="mso-spacerun: yes;"> </span>There was an
opportunity to have a post-fight RPG element (thinking something along the
lines of Shadows of Brimstone) that would have created some fun moments.<span style="mso-spacerun: yes;"> </span>RPG elements would also create a balancing cost
for advancement or making rash decisions.<span style="mso-spacerun: yes;">
</span>Why not make it the cost of your Apprentice riding back to town to
collect new heroes, sell/buy <span style="mso-spacerun: yes;"> </span>items, oversee
renovations?<span style="mso-spacerun: yes;"> </span>The Apprentice is absent
from X amount of games while looking for said supplies or overseeing the job?<span style="mso-spacerun: yes;"> </span>It is cost with a benefit at the completition.<span style="mso-spacerun: yes;"> </span><b style="mso-bidi-font-weight: normal;">Possible
House Rule!<o:p></o:p></b></span></div>
<br />
<div class="MsoNormal" style="margin: 0in 0in 10pt;">
<span style="font-family: Calibri;">Turns – A game can go on-and-on-and-on.<span style="mso-spacerun: yes;"> </span>This is a frozen ruin; could they not have
something about inclement weather or attracting ghosts if the warbands stay too
long?<span style="mso-spacerun: yes;"> </span>5-7 turns would have been fine for
game length.<span style="mso-spacerun: yes;"> </span>Malifaux has a nice
mechanic of 5 turns with a test at the end of 5<span style="font-size: small;"><sup>th</sup> to see if there is
a 6<sup>th</sup> turn.<span style="mso-spacerun: yes;"> </span>That might even
be nice for press-your-luck moments.<span style="mso-spacerun: yes;"> </span><span style="mso-spacerun: yes;"> </span><b style="mso-bidi-font-weight: normal;">Possible
House Rule!</b><o:p></o:p></span></span></div>
<br />
<div class="MsoNormal" style="margin: 0in 0in 10pt;">
<span style="font-family: Calibri;">Collecting treasure – If you are the only remaining one on
the board you auto-collect.<span style="mso-spacerun: yes;"> </span>So, really,
you just need to murder the other team and then you win.<span style="mso-spacerun: yes;"> </span>This does not seem like the fluff for
Frostgrave where you are explorers and you stumble across another band and
things get bad.<span style="mso-spacerun: yes;"> </span>Also, if the game ends
and treasure is lying on the ground, why would it magically transport itself to
town for you?<span style="mso-spacerun: yes;"> </span>It makes no sense; at
least, make a spell the Wizard has to add their spell list and successfully
cast to do this.<span style="mso-spacerun: yes;"> </span>To coincide with the
Turn rule, why not make it mandatory to exit the board with the treasure to get
the treasure? Also, if you finish the game holding a treasure but were not able
to exit, have the fluff where the chasing ghost or oncoming storm made the
warband question the need to hold onto a cumbersome treasure at the potential
cost of dying, so you wouldroll for treasure as usual<span style="mso-spacerun: yes;"> </span>but pocket the gold value of the treasure
only since Cyril chose life over that +1 two-handed weapon that he can’t use
anyway.<span style="mso-spacerun: yes;"> </span><b style="mso-bidi-font-weight: normal;">Possible House Rule!<o:p></o:p></b></span></div>
<br />
<div class="MsoNormal" style="margin: 0in 0in 10pt;">
<b style="mso-bidi-font-weight: normal;"><o:p><span style="font-family: Calibri;"> </span></o:p></b></div>
<br />
<div class="MsoNormal" style="margin: 0in 0in 10pt;">
<span style="font-family: Calibri;">I am sure I could find more Pros and Cons, but this is the
general idea.<span style="mso-spacerun: yes;"> </span>The game has such great
potential with the addition of house rules.<span style="mso-spacerun: yes;">
</span>If you are the type of player that wants the rules fleshed out or wants
complexity, this is not going to be your game.<span style="mso-spacerun: yes;">
</span>I think this game is great for those in a group that can democratically
vote for house rules and build a rich world using the seed that is Frostgrave.<span style="mso-spacerun: yes;"> </span>I even hope future expansions from the maker
might add races and classes (sub-classes!!!!) and even skill trees.<span style="mso-spacerun: yes;"> </span>I am getting some Reaper minis in the mail
soon and into the frozen ruins I will adventure again.<span style="mso-spacerun: yes;"> </span>I will be posting terrain pictures, warband
builds, bat reps, musings, and townhall minutes concerning new buildings
erected in town as well as new “laws” instituted in the land.<span style="mso-spacerun: yes;"> </span>Stay tuned and ideas, opinions are always welcome!<o:p></o:p></span></div>
M. Alcockhttp://www.blogger.com/profile/03751671376123641290noreply@blogger.com9tag:blogger.com,1999:blog-2903467572441804798.post-90334860586210787162015-09-08T20:04:00.001-04:002015-09-08T20:04:23.617-04:00Fun with modifying models (or making a Frostgrave Warband on a budget) - part 2My progress so far has been pretty decent for my first attempt at doing mods on minis. I will lay out exactly what I did to each one in the pictures below:<br />
<br />
<div style="text-align: center;">
<b><u>Necromancer's Apprentice</u></b></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEoj74DPsjgnk947JT2343tUDI194PnvKCoKP32IrWNfuuwzLDmkVOItn5aIBQliTIg_v7uYAq85vxICkWSCG5BpR_RSWeEz5ayjZyVjpacZw9a0dyiwXb4HsDcMUmV-d3nYnO1tU7m_4/s1600/friar+2+primed.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEoj74DPsjgnk947JT2343tUDI194PnvKCoKP32IrWNfuuwzLDmkVOItn5aIBQliTIg_v7uYAq85vxICkWSCG5BpR_RSWeEz5ayjZyVjpacZw9a0dyiwXb4HsDcMUmV-d3nYnO1tU7m_4/s320/friar+2+primed.jpg" width="180" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I mended the broken part of the friar's staff with some Gray Stuff. Then I found an old animal skull thing, I believe it went with some GW Beastmen bits (or Giant bits). Then primed him with some ancient GW Chaos Black Primer - super surprised it still had any left.</td></tr>
</tbody></table>
<br />
<div style="text-align: center;">
<b><u>Crossbowman</u></b></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3iC6ZgV5OkCQ_ANVAKndHRhJapmdxopPrXvsaPJPl2OVMLyGlTysAfoOxz42YoYhhIXSiE0frtkREpF4L2vSYHIR9ZUpuYfmt0jbfaHiAZ22LJ6uAblGyg2bD0czq75g4wzhsi3lIv1I/s1600/harlan+2+primed.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="285" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3iC6ZgV5OkCQ_ANVAKndHRhJapmdxopPrXvsaPJPl2OVMLyGlTysAfoOxz42YoYhhIXSiE0frtkREpF4L2vSYHIR9ZUpuYfmt0jbfaHiAZ22LJ6uAblGyg2bD0czq75g4wzhsi3lIv1I/s320/harlan+2+primed.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">For Harlan, I clipped the top off of his gun and attached a Dwarf Crossbowman's crossbow bit to it. I removed the sword I had attached to his back. I then used a small bit from some old Dwarven stuff to sit in that hole and to make the straps on his back look right - sorry, I forgot to get a picture of it.</td></tr>
</tbody></table>
<br />
<div style="text-align: center;">
<b><u>Man-At-Arms</u></b></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvOy0MypM7lii206ocqqEof8vux6EqBiTQIn6e6CG8YgN9pvW02d2edZJZn1PmKBNluhFBOZlPmqvZRLCgTAvoCnqSLlmhD3lfSJX1nXeMydnMUrgdnxNlpbC6zxndJcXUDshmdZ3adkA/s1600/master+2+primed.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvOy0MypM7lii206ocqqEof8vux6EqBiTQIn6e6CG8YgN9pvW02d2edZJZn1PmKBNluhFBOZlPmqvZRLCgTAvoCnqSLlmhD3lfSJX1nXeMydnMUrgdnxNlpbC6zxndJcXUDshmdZ3adkA/s320/master+2+primed.jpg" width="314" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">For Master Holt, I removed his actual arms and replaced them with some spare arms I had lying around (maybe Dwarf arms?). Then I used Gray Stuff to smooth the transition from arm to body. Then I attached a shield to his left arm, using Gray Stuff to make a strap. Then the right arm got an ax attached, which has fallen off - might need to pin that. </td></tr>
</tbody></table>
<br />
<div style="text-align: center;">
<b><u>Crossbowman, or maybe Marksman</u></b></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinCGt-q1pz77UzBJq3J4WVDy0y5gvLLxDQydf7pS1YDrVvufTCsgDH4nXgVYw6BXmrn9I06WXxT4vYO8Vtdm56PkZWNFfvn0a7wPTAFTxbkcoWC-3vLUEE5giVwT7iVolkYvpNVURcbeE/s1600/seth+2+primed.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinCGt-q1pz77UzBJq3J4WVDy0y5gvLLxDQydf7pS1YDrVvufTCsgDH4nXgVYw6BXmrn9I06WXxT4vYO8Vtdm56PkZWNFfvn0a7wPTAFTxbkcoWC-3vLUEE5giVwT7iVolkYvpNVURcbeE/s320/seth+2+primed.jpg" width="272" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">For Seth, I removed his sword from his back and Gray Stuffed over the hole. I then found a pretty decently fitting Dwarf Crossbow bot that, with a little snipping and Gray Stuff, fit in the correct place for his arms. You can tell what is metal and what is plastic under the primer. I imagine when I paint it, that will become less obvious.</td></tr>
</tbody></table>
<br />
No pics of the Construct... I did some surgery on it. It still needs some work though, and it is in a different spot than the other models.<br />
<br />
More updates to come!<br />
<span id="goog_2113526415"></span><span id="goog_2113526416"></span><br />Popehttp://www.blogger.com/profile/03012390006791681386noreply@blogger.com0tag:blogger.com,1999:blog-2903467572441804798.post-31319348075838429602015-09-06T16:27:00.001-04:002015-09-06T16:27:14.285-04:00Fun with modifying models (or making a Frostgrave Warband on a budget)So, I wanted to make a Frostgrave warband, but I am running a little short on funds for new miniatures at the moment. So, I thought I would try my hand at modifying some of the existing minis I already have. Mind you, other than SUPER SIMPLE modifications, I don't have any experience into this-this is my first foray into the world of model alteration.<br />
<br />
First, I decided on a few minis that I didn't mind messing with...scratch that, I scrounged for a few minis I could use for something remotely like what I was looking for in my warband. These are the stock photos of the minis I will be altering and what I want to do with each:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiltvO_UyN8_mHQi8goYUqVBky9pUzRZaZtqnOoLq0Tq-lS8IUo2P3W82SZ7AeQbXmEIPRuPGDI8d7MIFgYpVYaAavxNGAc5PY8BxdT3USh0WKp3Sze4VKiX9FaESXNCEed5w-Ds1F6oAk/s1600/golem.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiltvO_UyN8_mHQi8goYUqVBky9pUzRZaZtqnOoLq0Tq-lS8IUo2P3W82SZ7AeQbXmEIPRuPGDI8d7MIFgYpVYaAavxNGAc5PY8BxdT3USh0WKp3Sze4VKiX9FaESXNCEed5w-Ds1F6oAk/s320/golem.jpg" width="196" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="text-align: start;"><span style="font-size: small;">Battleguard Golem from the Bones line of Reaper miniatures. I want to remove his sword and re-position his right arm to look more menacing. </span></span></td></tr>
</tbody></table>
<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAqeqpW1ld-Hx-4kfYPREbSewGaq5u0iBqgzPnvq1y04mL-g9-8ZRF15CDyGKPPRa5SowclxPi52VLAfwN-vYbAfKsfi-kc89ZTs-QUH0DlM0k5qvr8dpVz3cBK7H00Y2tCYxCpH3iX0Q/s1600/friar+stone.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAqeqpW1ld-Hx-4kfYPREbSewGaq5u0iBqgzPnvq1y04mL-g9-8ZRF15CDyGKPPRa5SowclxPi52VLAfwN-vYbAfKsfi-kc89ZTs-QUH0DlM0k5qvr8dpVz3cBK7H00Y2tCYxCpH3iX0Q/s320/friar+stone.jpg" width="234" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><div style="font-size: medium; text-align: start;">
Friar Stone from the Bones line of Reaper miniatures. His staff has a chunk missing out of it, so I am going to try and fill that in. Then I am going to try and find something to give him and more necromatic look, maybe a skull of some sort.</div>
</td></tr>
</tbody></table>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjc7POPDsBYOssNZFQefNRmoeEab5z3XYjzmX9K50kBlO6nFhyvVeByqLYeQuRsA8Z1ZUPQTy21xgqkdN8wG1VOyKeTs0m1Bmw1ibiqVMzybam1JRsyunWaf5G8GuBBuMA108F4Sw0Prpw/s1600/harlan+%25281%2529.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjc7POPDsBYOssNZFQefNRmoeEab5z3XYjzmX9K50kBlO6nFhyvVeByqLYeQuRsA8Z1ZUPQTy21xgqkdN8wG1VOyKeTs0m1Bmw1ibiqVMzybam1JRsyunWaf5G8GuBBuMA108F4Sw0Prpw/s1600/harlan+%25281%2529.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small; text-align: start;">Harlan Phineas Versh, Illumnated Hunter from the Warmachine line from Privateer Press. I am going to try and use some pieces off an old dwarven crossbow to make him a crossbowman. </span></td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrqqGmHC6BepsHsTqBZEetrA07hI0-bAOclpePu6mVkHhfNP0oYsp_TPqW1CdSONn4Iv4GA_YKVzEPhFdF4sVQZMIhLJOQ0vMJhM2FisXPJ3qrrnPkRIw_eTBRFy7F9essD9g4Th_HeUI/s1600/seth-alkot-monster-hunter.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrqqGmHC6BepsHsTqBZEetrA07hI0-bAOclpePu6mVkHhfNP0oYsp_TPqW1CdSONn4Iv4GA_YKVzEPhFdF4sVQZMIhLJOQ0vMJhM2FisXPJ3qrrnPkRIw_eTBRFy7F9essD9g4Th_HeUI/s320/seth-alkot-monster-hunter.png" width="267" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><div style="font-size: medium; text-align: start;">
Seth Alkot, Monster Hunter from the Iron Kingdoms line from Privateer Press. Same as with Harlan, I am going to try and use some pieces off an old dwarven crossbow to make him a crossbowman, or a marksman. </div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLXH-IRd6YdDIlk2AtnPwR4uGb6PrZSnrjahVfSiXEJ40WpSGqb-mLMdgRv3jhxnJ4hhyphenhyphenGwfUQIbJWpZBhQm7T0mZi_RV0O3ps8YORyXOk30mdcON_wMlIYCKySBCfA8-R2Udl8wXtlsA/s1600/Master+Holt.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLXH-IRd6YdDIlk2AtnPwR4uGb6PrZSnrjahVfSiXEJ40WpSGqb-mLMdgRv3jhxnJ4hhyphenhyphenGwfUQIbJWpZBhQm7T0mZi_RV0O3ps8YORyXOk30mdcON_wMlIYCKySBCfA8-R2Udl8wXtlsA/s1600/Master+Holt.png" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><div style="font-size: medium; text-align: start;">
Master Holt from the Warmachine line from Privateer Press. Ok, I am going to try and make a Man-At-Arms out of Master Holt using different arms and some sort of hand weapon and shield. </div>
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Those are the plans at least...<br />
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Wish me luck!<br />
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Progress update soon!<br />
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<br />Popehttp://www.blogger.com/profile/03012390006791681386noreply@blogger.com1tag:blogger.com,1999:blog-2903467572441804798.post-6161181246535412002015-09-01T20:24:00.000-04:002015-09-01T20:24:22.523-04:00After playing my first game...<span style="background-color: white; line-height: 15.3599996566772px; white-space: pre-wrap;"><span style="font-family: Arial, Helvetica, sans-serif;">Keeping in mind we surely played much of it wrong (<span style="color: red;">see red for things I know were wrong</span>), as first games usually go, the Pros and Cons of Frostgrave:</span></span><br />
<span style="background-color: white; line-height: 15.3599996566772px; white-space: pre-wrap;"><span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></span>
<span style="background-color: white; line-height: 15.3599996566772px; white-space: pre-wrap;"><span style="font-family: Arial, Helvetica, sans-serif;">We played the following 350 point warbands:</span></span><br />
<span style="background-color: white; line-height: 15.3599996566772px; white-space: pre-wrap;"><span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></span>
<table border="1" cellpadding="0" cellspacing="0" dir="ltr" style="border-collapse: collapse; border: 1px solid #ccc; font-family: arial,sans,sans-serif; font-size: 13px; table-layout: fixed;"><colgroup><col width="100"></col><col width="108"></col></colgroup><tbody>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Soldier"]" style="background-color: yellow; border: 1px solid rgb(0, 0, 0); font-weight: bold; padding: 2px 3px; vertical-align: bottom; word-wrap: break-word;">Soldier</td><td data-sheets-value="[null,2,"Soldier"]" style="background-color: yellow; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; border-top-color: rgb(0, 0, 0); border-top-style: solid; border-top-width: 1px; font-weight: bold; padding: 2px 3px; vertical-align: bottom; word-wrap: break-word;">Soldier</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Summoner w/ Sword"]" style="border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom; word-wrap: break-word;">Summoner w/ Sword</td><td data-sheets-value="[null,2,"Thaumaturge w/ Staff"]" style="background-color: #f3f3f3; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom; word-wrap: break-word;">Thaumaturge w/ Staff</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Apprentice w/ Sword"]" style="background-color: #f3f3f3; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom; word-wrap: break-word;">Apprentice w/ Sword</td><td data-sheets-value="[null,2,"Apprentice w/ Staff"]" style="border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom; word-wrap: break-word;">Apprentice w/ Staff</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Tresure Hunter"]" style="border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; font-size: 100%; padding: 2px 3px; vertical-align: bottom; word-wrap: break-word;">Tresure Hunter</td><td data-sheets-value="[null,2,"Templar"]" style="background-color: #f3f3f3; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom; word-wrap: break-word;">Templar</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Thug"]" style="background-color: #f3f3f3; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom; word-wrap: break-word;">Thug</td><td colspan="1" data-sheets-value="[null,2,"Archer"]" rowspan="2" style="border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom; word-wrap: break-word;"><div style="max-height: 57px;">
Archer</div>
</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Archer"]" style="border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom; word-wrap: break-word;">Archer</td></tr>
</tbody></table>
<span style="background-color: white; line-height: 15.3599996566772px; white-space: pre-wrap;"><span style="font-family: Arial, Helvetica, sans-serif;">
</span></span><br />
<table border="1" cellpadding="0" cellspacing="0" dir="ltr" style="border-collapse: collapse; border: 1px solid #ccc; font-family: arial,sans,sans-serif; font-size: 13px; table-layout: fixed;"><colgroup><col width="100"></col><col width="108"></col><col width="33"></col><col width="40"></col><col width="38"></col><col width="24"></col><col width="76"></col><col width="31"></col><col width="51"></col><col width="100"></col></colgroup><tbody>
<tr style="height: 21px;"><td colspan="5" data-sheets-value="[null,2,"Summoner's Spells"]" rowspan="1" style="background-color: yellow; border: 1px solid rgb(0, 0, 0); padding: 2px 3px; vertical-align: bottom; word-wrap: break-word;">Summoner's Spells</td><td style="border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;"></td><td colspan="4" data-sheets-value="[null,2,"Thaumaturge Spells"]" rowspan="1" style="background-color: yellow; border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; border-top-color: rgb(0, 0, 0); border-top-style: solid; border-top-width: 1px; padding: 2px 3px; vertical-align: bottom; word-wrap: break-word;">Thaumaturge Spells</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Summon Demon"]" style="border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom; word-wrap: break-word;">Summon Demon</td><td style="border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;"></td><td data-sheets-value="[null,3,null,12]" style="border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; text-align: right; vertical-align: bottom;">12</td><td data-sheets-value="[null,2,"Touch"]" style="border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">Touch</td><td data-sheets-value="[null,2,"Sum"]" style="border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">Sum</td><td style="border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;"></td><td data-sheets-value="[null,2,"Blinding Light"]" style="border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom; word-wrap: break-word;">Blinding Light</td><td data-sheets-value="[null,3,null,10]" style="border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; text-align: right; vertical-align: bottom;">10</td><td data-sheets-value="[null,2,"LOS"]" style="border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">LOS</td><td data-sheets-value="[null,2,"Tha"]" style="border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">Tha</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Bind Demon"]" style="border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom; word-wrap: break-word;">Bind Demon</td><td style="border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;"></td><td data-sheets-value="[null,3,null,10]" style="border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; text-align: right; vertical-align: bottom;">10</td><td data-sheets-value="[null,2,"LOS"]" style="border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">LOS</td><td data-sheets-value="[null,2,"Sum"]" style="border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">Sum</td><td style="border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;"></td><td data-sheets-value="[null,2,"Dispel"]" style="border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom; word-wrap: break-word;">Dispel</td><td data-sheets-value="[null,3,null,12]" style="border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; text-align: right; vertical-align: bottom;">12</td><td data-sheets-value="[null,2,"LOS"]" style="border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">LOS</td><td data-sheets-value="[null,2,"Tha"]" style="border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">Tha</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Leap"]" style="border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom; word-wrap: break-word;">Leap</td><td style="border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;"></td><td data-sheets-value="[null,3,null,8]" style="border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; text-align: right; vertical-align: bottom;">8</td><td data-sheets-value="[null,2,"LOS"]" style="border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">LOS</td><td data-sheets-value="[null,2,"Sum"]" style="border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">Sum</td><td style="border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;"></td><td data-sheets-value="[null,2,"Heal"]" style="border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom; word-wrap: break-word;">Heal</td><td data-sheets-value="[null,3,null,8]" style="border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; text-align: right; vertical-align: bottom;">8</td><td data-sheets-value="[null,2,"Touch"]" style="border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">Touch</td><td data-sheets-value="[null,2,"Tha"]" style="border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">Tha</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Bone Dart"]" style="border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom; word-wrap: break-word;">Bone Dart</td><td style="border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;"></td><td data-sheets-value="[null,3,null,10]" style="border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; text-align: right; vertical-align: bottom;">10</td><td data-sheets-value="[null,2,"LOS"]" style="border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">LOS</td><td data-sheets-value="[null,2,"Nec"]" style="border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">Nec</td><td style="border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;"></td><td data-sheets-value="[null,2,"Combat Awareness"]" style="border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom; word-wrap: break-word;">Combat Awareness</td><td data-sheets-value="[null,3,null,14]" style="border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; text-align: right; vertical-align: bottom;">14</td><td data-sheets-value="[null,2,"Touch"]" style="border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">Touch</td><td data-sheets-value="[null,2,"Soo"]" style="border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">Soo</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Curse"]" style="border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom; word-wrap: break-word;">Curse</td><td style="border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;"></td><td data-sheets-value="[null,3,null,12]" style="border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; text-align: right; vertical-align: bottom;">12</td><td data-sheets-value="[null,2,"LOS"]" style="border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">LOS</td><td data-sheets-value="[null,2,"Wit"]" style="border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">Wit</td><td style="border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;"></td><td data-sheets-value="[null,2,"Push"]" style="border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom; word-wrap: break-word;">Push</td><td data-sheets-value="[null,3,null,10]" style="border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; text-align: right; vertical-align: bottom;">10</td><td data-sheets-value="[null,2,"LOS"]" style="border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">LOS</td><td data-sheets-value="[null,2,"Sig"]" style="border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">Sig</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Elemental Sheild"]" style="border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom; word-wrap: break-word;">Elemental Sheild</td><td style="border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;"></td><td data-sheets-value="[null,3,null,12]" style="border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; text-align: right; vertical-align: bottom;">12</td><td data-sheets-value="[null,2,"LOS"]" style="border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">LOS</td><td data-sheets-value="[null,2,"Ele"]" style="border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">Ele</td><td style="border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;"></td><td data-sheets-value="[null,2,"Teleport"]" style="border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom; word-wrap: break-word;">Teleport</td><td data-sheets-value="[null,3,null,12]" style="border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; text-align: right; vertical-align: bottom;">12</td><td data-sheets-value="[null,2,"LOS"]" style="border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">LOS</td><td data-sheets-value="[null,2,"Ill"]" style="border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">Ill</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Willpower"]" style="border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom; word-wrap: break-word;">Willpower</td><td style="border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;"></td><td data-sheets-value="[null,3,null,14]" style="border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; text-align: right; vertical-align: bottom;">14</td><td data-sheets-value="[null,2,"LOS"]" style="border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">LOS</td><td data-sheets-value="[null,2,"Soo"]" style="border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">Soo</td><td style="border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;"></td><td data-sheets-value="[null,2,"Mud"]" style="border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom; word-wrap: break-word;">Mud</td><td data-sheets-value="[null,3,null,14]" style="border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; text-align: right; vertical-align: bottom;">14</td><td data-sheets-value="[null,2,"LOS"]" style="border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">LOS</td><td data-sheets-value="[null,2,"Wit"]" style="border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">Wit</td></tr>
<tr style="height: 21px;"><td data-sheets-value="[null,2,"Monstrous Form"]" style="border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom; word-wrap: break-word;">Monstrous Form</td><td style="border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;"></td><td data-sheets-value="[null,3,null,12]" style="border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; text-align: right; vertical-align: bottom;">12</td><td data-sheets-value="[null,2,"Self"]" style="border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">Self</td><td data-sheets-value="[null,2,"Ill"]" style="border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">Ill</td><td style="border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;"></td><td data-sheets-value="[null,2,"Enchant Weapon"]" style="border-bottom-color: rgb(0, 0, 0); border-bottom-style: solid; border-bottom-width: 1px; border-right-color: rgb(0, 0, 0); border-right-style: solid; border-right-width: 1px; padding: 2px 3px; vertical-align: bottom; word-wrap: break-word;">Enchant Weapon</td><td data-sheets-value="[null,3,null,12]" style="border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; text-align: right; vertical-align: bottom;">12</td><td data-sheets-value="[null,2,"LOS"]" style="border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">LOS</td><td data-sheets-value="[null,2,"Nec"]" style="border-bottom: 1px solid #000000; border-right: 1px solid #000000; padding: 2px 3px 2px 3px; vertical-align: bottom;">Nec</td></tr>
</tbody></table>
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<span style="background-color: white;"><span style="font-family: Arial, Helvetica, sans-serif;"><span style="line-height: 15.3599996566772px; white-space: pre-wrap;">We played the Mausoleum</span> <span style="line-height: 15.3599996566772px; white-space: pre-wrap;">Scenario. We used Warmachine, Hordes and Reaper Bones models for our warbands.</span></span></span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgITSk4CCJzkojkajlgBByEWXe72IJ2KmH_4eAOtw4pep2mIG7EpZ2Bc3ru_WfAuf3HAe7K2dgb-geI4aZNg5JvvsDiJUtIxS9QR1BhtUlEgXhm1_7ZjzDjxPgTdbSwcLgc4YT28LGS7Xo/s1600/11951971_10152980850201415_1764381259662413013_n.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><span style="font-family: Arial, Helvetica, sans-serif;"></span></a></div>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgITSk4CCJzkojkajlgBByEWXe72IJ2KmH_4eAOtw4pep2mIG7EpZ2Bc3ru_WfAuf3HAe7K2dgb-geI4aZNg5JvvsDiJUtIxS9QR1BhtUlEgXhm1_7ZjzDjxPgTdbSwcLgc4YT28LGS7Xo/s1600/11951971_10152980850201415_1764381259662413013_n.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgITSk4CCJzkojkajlgBByEWXe72IJ2KmH_4eAOtw4pep2mIG7EpZ2Bc3ru_WfAuf3HAe7K2dgb-geI4aZNg5JvvsDiJUtIxS9QR1BhtUlEgXhm1_7ZjzDjxPgTdbSwcLgc4YT28LGS7Xo/s320/11951971_10152980850201415_1764381259662413013_n.jpg" width="320" /></a><span style="background-color: white; line-height: 15.3599996566772px; white-space: pre-wrap;"><b><u><span style="font-family: Arial, Helvetica, sans-serif;">Pros:</span></u></b></span><br />
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<span style="background-color: white; line-height: 15.3599996566772px; white-space: pre-wrap;"><span style="font-family: Arial, Helvetica, sans-serif;">- Designing the Wizard and his warband.
</span></span><br />
<span style="background-color: white; line-height: 15.3599996566772px; white-space: pre-wrap;"><span style="font-family: Arial, Helvetica, sans-serif;">- The variety of spells.
</span></span><br />
<span style="background-color: white; line-height: 15.3599996566772px; white-space: pre-wrap;"><span style="font-family: Arial, Helvetica, sans-serif;">- The simplicity of the basic mechanics.
</span></span><br />
<span style="background-color: white; line-height: 15.3599996566772px; white-space: pre-wrap;"><span style="font-family: Arial, Helvetica, sans-serif;">- The ability to affect a large portion of the table with your mage's spells as most are Line of Sight.
</span></span><br />
<span style="background-color: white; line-height: 15.3599996566772px; white-space: pre-wrap;"><span style="font-family: Arial, Helvetica, sans-serif;">- Odd tactical depth to the "group activation" mechanic in it. Roll initiative, winner's Wizard and up to 3 soldiers within 3 inches of him move/perform first action, then they perform their second action. Then your opponent's Wizard does the same. Then you apprentice and up to 3 soldiers within 3 inches of him move/action, then their actions. Then your opponent's apprentice ... Then any soldiers of yours that haven't activated, then your opponent's soldiers. Then creatures (yours, your opponent's, the "wild" creatures).
</span></span><br />
<span style="background-color: white; line-height: 15.3599996566772px; white-space: pre-wrap;"><span style="font-family: Arial, Helvetica, sans-serif;">- BIG ACTIONS are possible. For instance, <span style="color: red;">my Templar (a soldier) killed Dan's apprentice AND his archer in one round (we totally played that wrong btw. A soldier can only get two action IF one is movement-oops!).</span>
</span></span><br />
<span style="background-color: white; line-height: 15.3599996566772px; white-space: pre-wrap;"><span style="font-family: Arial, Helvetica, sans-serif;">- Interesting scenarios.
</span></span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiv9mU9VeUC9SEyvqoMvYGSmZsq6WcZwO1asEyc9e3nOuOWMn41mAnoptfie6-TLVa1dCniOiygY-XnIQrkRIqR6CF0GgQK2Vk-x4axI0ATgWn0rMYPHLIXZd2u9y6Cco-Q5PmwhigYXSY/s1600/11988292_10152980850271415_7400081274879132415_n.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiv9mU9VeUC9SEyvqoMvYGSmZsq6WcZwO1asEyc9e3nOuOWMn41mAnoptfie6-TLVa1dCniOiygY-XnIQrkRIqR6CF0GgQK2Vk-x4axI0ATgWn0rMYPHLIXZd2u9y6Cco-Q5PmwhigYXSY/s320/11988292_10152980850271415_7400081274879132415_n.jpg" width="320" /></a></span></div>
<span style="font-family: Arial, Helvetica, sans-serif;">
<b><u>Cons:
</u></b></span><br />
<span style="background-color: white; line-height: 15.3599996566772px; white-space: pre-wrap;"><span style="font-family: Arial, Helvetica, sans-serif;">- It is ALL about the Mages. The soldiers are basically there to execute your plans, though they can get magic items and whatnot. This is not all bad, but it is much more of Mage and Apprentice and a bunch of dudes rather than a warband.
</span></span><br />
<span style="background-color: white; line-height: 15.3599996566772px; white-space: pre-wrap;"><span style="font-family: Arial, Helvetica, sans-serif;">- My opponent (his first game too) disliked the extreme randomness of the D20. Didn't bother me, a little chaos is in my blood.
</span></span><br />
<span style="background-color: white; line-height: 15.3599996566772px; white-space: pre-wrap;"><span style="font-family: Arial, Helvetica, sans-serif;">- It felt like it needed a time limit, or turn limit, but for the life of me, I couldn't find one. I actually think with more dudes the game would go faster, as counter-intuitive as that sounds. We played a 350 point game - warbands of 4 and 5 dudes. With more bodies on the table, you would get the treasure moving off the board quicker (which is really the object of most games). Plus, the only other thing that really slowed the game was picking spells, which would get quicker over time, of course.
</span></span><br />
<span style="background-color: white; line-height: 15.3599996566772px; white-space: pre-wrap;"><span style="font-family: Arial, Helvetica, sans-serif;">- The ruleset could be clearer on most things.
</span></span><br />
<span style="background-color: white; line-height: 15.3599996566772px; white-space: pre-wrap;"><span style="font-family: Arial, Helvetica, sans-serif;">- There needs to be quickstart guide and a qick reference chart.
</span></span><br />
<span style="background-color: white; line-height: 15.3599996566772px; white-space: pre-wrap;"><span style="font-family: Arial, Helvetica, sans-serif;">
Those are my initial thoughts...</span></span><br />
<br />
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<span style="background-color: white; line-height: 15.3599996566772px; white-space: pre-wrap;"><span style="font-family: Arial, Helvetica, sans-serif;">BTW, it did end in a Wizard duel atop the tower, which is awesome!</span></span></div>
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<span style="background-color: white; line-height: 15.3599996566772px; white-space: pre-wrap;"><span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></span>Popehttp://www.blogger.com/profile/03012390006791681386noreply@blogger.com1