tag:blogger.com,1999:blog-2903467572441804798.post586416641509395676..comments2022-04-11T20:28:14.518-04:00Comments on Frostgrave Files: Pros and Cons from one on the frozen fencePopehttp://www.blogger.com/profile/03012390006791681386noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-2903467572441804798.post-63934827663446082762016-04-02T10:36:51.030-04:002016-04-02T10:36:51.030-04:00This comment has been removed by the author.SteveHolmes11https://www.blogger.com/profile/17392212343858957364noreply@blogger.comtag:blogger.com,1999:blog-2903467572441804798.post-1507906628825485152016-04-02T10:05:29.641-04:002016-04-02T10:05:29.641-04:00Removed a duplicate post.
A couple of later thoug...Removed a duplicate post.<br /><br />A couple of later thoughts..<br /><br />1. If you want to field elves, dwarves, goblins etc, that works fine. The rules don't go in for racial characteristics, so a dwarven man at warms will play the same as a half-orc one. The different races add a bit of visual variety (if you like that sort of thing) and provide some good angles to role-play your warband. -- I though everybody didfunny voices and famous last words stuff when their band was fighting..<br /><br />2. On Statistics: Rolling 2d10 or 3d6 will certainly make fighting outcomes more predictable. The main outcome will be that players and monsters with high armour values will be extremely difficult to damage. <br /><br />Should an ice Giant appear, you'll have a chance to take him down if you fling in 5 or 6 soldiers under normal conditions. About one attack in 4 will inflict some damage.<br /><br />If you're rolling 2d10, you'll find only one attack in 10 does any damage.<br /><br />I rather like the fact that powerful soldiers aren't invulnerable in this game, but as I said above, it's all a matter of taste. Adjust for maximum fun.<br />SteveHolmes11https://www.blogger.com/profile/17392212343858957364noreply@blogger.comtag:blogger.com,1999:blog-2903467572441804798.post-46357652921105851352016-04-02T08:58:17.126-04:002016-04-02T08:58:17.126-04:00This comment has been removed by the author.SteveHolmes11https://www.blogger.com/profile/17392212343858957364noreply@blogger.comtag:blogger.com,1999:blog-2903467572441804798.post-79048956967737022892016-04-02T08:54:39.531-04:002016-04-02T08:54:39.531-04:00I like the review in spite of disagreeing with the...I like the review in spite of disagreeing with the majority of your 'con' points.<br /><br />They're really matters of taste.<br />I've noticed that Frostgrave draws in players form the RPG and tabletop wargame crowds.<br />The game tends to follow traditions of the tabletop wargame.<br />I'll provide some examples.<br /><br />"D20 introduces too much luck" - the writer usually means "risk" here. I've noticed that RPGers tend to value their carefully developed characters, and a character death is a major upset in most games. Wargamers, by contrast, tend to use systems where you've got to face death to deal death, and where invulnerable, all powerful characters tend to ruin the game.<br /><br />Many of the other issues follow from Frostgrave being a wargame, that attracts RPGers.<br /><br />Critical hits and wounded status are really RPG things, and tend to delay the flow of play in wargames.<br />Wargamers don't expect their rank and file to morph into super-soldiers after several battles - they'll always be there as cannon fodder. If you want your thugs to advance, there is a way: Pay the cost for an infantryman / man at arms / knight, retire the thug and keep the same character name. Your wizard has just kitted the former thug in better fighting gear, and his status has improved.<br /><br />I do agree that the after-game can be quite anti-climactic. <br />I don't really object to this, as I prefer to crack on and get another game on the table.<br />Where I feel the after-game is faulted is that all the finds can be sold for gold, then the gold can be used to buy any selected upgrades.<br />It seems to contradict the risk and danger of exploring the ruins for rare and arcane magic items, when the same things can be bought from Ye Olde Majicke Shoppe in perfect safety.<br /><br />I'll close by wishing you plenty of enjoyable gaming.<br />There are many blogs suggesting house-rules.<br />The most sensible ones appear to be.<br />1. Turn limit on play and eliminate the "he who wins the fight grabs all the treasure".<br />2. Eliminate exp for wizards killing enemies - this skews the game in favour of the offensive magic types against the support magic ones, and badly unbalances any campaign.<br /><br />SteveHolmes11https://www.blogger.com/profile/17392212343858957364noreply@blogger.comtag:blogger.com,1999:blog-2903467572441804798.post-33903423666559188612015-09-18T08:17:36.653-04:002015-09-18T08:17:36.653-04:00Well, I agree that the critical damage is not real...Well, I agree that the critical damage is not really needed since most things are dead when you roll a 20 due to the way damage is calculated. <br /><br />I still think that the Wounded optional rule creates some depth and enlivens combat as best as it can. Combat seems a bit clunky and usually anti-climatic: one or two hits, some bad rolls on one side or the other, and either something dies or something is miraculously standing and fighting in top form, even with one Health left. <br /><br />Combat should be fun or exhilarating since it is the only thing you are doing in this game other than collecting treasures and I just think the combat system is missing something(s) which wounded lends a little towards fixing. I would like to see a more complex Wounded where injuries affect your soldiers mid-game.M. Alcockhttps://www.blogger.com/profile/03751671376123641290noreply@blogger.comtag:blogger.com,1999:blog-2903467572441804798.post-22679233440223059292015-09-09T15:00:17.529-04:002015-09-09T15:00:17.529-04:00Even though I don't care for d20's, I agre...Even though I don't care for d20's, I agree with Brian as well that any changes could drastically change the game balance. I kind of wish Will factored in more, like as a bonus to your spell casting attempt, but again, that would throw the balance off, and base difficulties would be adjusted, as well as level progression in a campaign.Anonymoushttps://www.blogger.com/profile/03591853094874468312noreply@blogger.comtag:blogger.com,1999:blog-2903467572441804798.post-84511018313264047882015-09-09T14:20:45.184-04:002015-09-09T14:20:45.184-04:00Please ignore any spelling or grammatical errors. ...Please ignore any spelling or grammatical errors. It is difficult to type something like that out on a phone.Popehttps://www.blogger.com/profile/03012390006791681386noreply@blogger.comtag:blogger.com,1999:blog-2903467572441804798.post-57497025336606215362015-09-09T14:14:36.663-04:002015-09-09T14:14:36.663-04:00I agree with Dan, great review.
I am with you on ...I agree with Dan, great review.<br /><br />I am with you on everything, except 2 parts.<br /><br />I actually like the D20. I think that over time, with the ability to lower the difficulty on spells, it should give a better percentage then it seems that the beginning. I think that a 2D10 system would be a little too... Balanced- I personally view magic that something that should be very hard to control. I think that we need to see how it will work over the course of 5 or 6 games (minimum).<br /><br />I also like the idea that the party that is left on the board getting the treasure. If I kill all of your guys, then I should be able to collect treasure at my leisure. But again, we should see how this plays out over the course of some games.Popehttps://www.blogger.com/profile/03012390006791681386noreply@blogger.comtag:blogger.com,1999:blog-2903467572441804798.post-193255839712727022015-09-09T12:36:38.096-04:002015-09-09T12:36:38.096-04:00Nice review, M! I pretty much second everything sa...Nice review, M! I pretty much second everything said with the exception of the optional rules. Not really a big deal for me. It seems optional rules are things that could slow down or imbalance the game, so the author made them optional for that reason.Anonymoushttps://www.blogger.com/profile/03591853094874468312noreply@blogger.com